Scripted effect · All Under Heaven files
tgp_treasury_setup_effect
tgp_treasury_setup_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 3335 (6 lines). No parameters.
tgp_treasury_setup_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3335 of its file. It takes no parameters: tgp_treasury_setup_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
- If has Treasury:
enact_treasury_budgets_init = yes
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
tgp_treasury_setup_effect = {
if = {
limit = { has_treasury = yes }
enact_treasury_budgets_init = yes
}
}As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_treasury_setup_effect.
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.