Scripted effect · All Under Heaven files
tgp_silk_road_expand_steppe_effect
tgp_silk_road_expand_steppe_effect = { SUB_REGION = … }game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 459 (13 lines). Parameters: $SUB_REGION$.
tgp_silk_road_expand_steppe_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 459 of its file. A call passes 1 parameter: SUB_REGION. The game's script calls it in 1 place, among them expanding_steppe_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
What it does
- The Silk Road:
If
situation_has_catalyst = catalyst_silk_road_mpo_region_to_steppe
Then
situation_sub_region:region_silk_road_proper_$SUB_REGION$ = { … }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
tgp_silk_road_expand_steppe_effect = {
situation:silk_road_situation = {
if = {
limit = { situation_has_catalyst = catalyst_silk_road_mpo_region_to_steppe }
situation_sub_region:region_silk_road_proper_$SUB_REGION$ = {
trigger_sub_region_catalyst = {
catalyst = catalyst_silk_road_mpo_region_to_steppe
character = scope:steppe_expander
}
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_silk_road_expand_steppe_effect.
Scripted effects (1)
Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.