Scripted effect · All Under Heaven files
tgp_silk_road_decision_scope_effect
tgp_silk_road_decision_scope_effect = yesgame/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 377 (20 lines). No parameters.
tgp_silk_road_decision_scope_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 377 of its file. It takes no parameters: tgp_silk_road_decision_scope_effect = yes. The game's script calls it in 1 place, among them Visit a Silk Road Market (decision). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (20 lines of game script)
tgp_silk_road_decision_scope_effect = {
save_scope_as = market_temp
title_province = {
save_scope_as = destination_province
save_scope_as = background_market_scope
save_scope_as = silk_road_market_town
}
random_county_situation_sub_region = {
limit = {
situation_sub_region_has_county = scope:market_temp
OR = {
sub_region_current_phase = phase_exceptional_bounty
sub_region_current_phase = phase_steady_trading
sub_region_current_phase = phase_hardship
}
}
save_scope_as = sub_region_temp
var:innovation ?= { save_scope_as = innovation_temp }
}
}As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_silk_road_decision_scope_effect.
Decisions (1)
Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.