CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_silk_road_decision_scope_effect

tgp_silk_road_decision_scope_effect = yes

game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 377 (20 lines). No parameters.

tgp_silk_road_decision_scope_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 377 of its file. It takes no parameters: tgp_silk_road_decision_scope_effect = yes. The game's script calls it in 1 place, among them Visit a Silk Road Market (decision). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (20 lines of game script)
tgp_silk_road_decision_scope_effect = {
	save_scope_as = market_temp
	title_province = {
		save_scope_as = destination_province
		save_scope_as = background_market_scope
		save_scope_as = silk_road_market_town
	}
	random_county_situation_sub_region = {
		limit = {
			situation_sub_region_has_county = scope:market_temp
			OR = {
				sub_region_current_phase = phase_exceptional_bounty
				sub_region_current_phase = phase_steady_trading
				sub_region_current_phase = phase_hardship
			}
		}
		save_scope_as = sub_region_temp
		var:innovation ?= { save_scope_as = innovation_temp }
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_silk_road_decision_scope_effect.

Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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