Scripted effect · All Under Heaven files
tgp_silk_road_china_stability_effect
tgp_silk_road_china_stability_effect = yesgame/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt, line 554 (24 lines). No parameters.
tgp_silk_road_china_stability_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 554 of its file. It takes no parameters: tgp_silk_road_china_stability_effect = yes. The game's script calls it in 1 place, among them The Dynastic Cycle (situation). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
What it does
If
- Dynastic Cycle:
One of these
situation_current_phase = situation_dynastic_cycle_phase_stabilityor
situation_current_phase = situation_dynastic_cycle_phase_stability_expansionor
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
Then
- The Silk Road:
If
situation_has_catalyst = catalyst_silk_road_china_stability
Then
- Every situation sub region:
trigger_sub_region_catalyst = { catalyst = catalyst_silk_road_china_stability character = scope:huangdi }
- Dynastic Cycle:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (24 lines of game script)
tgp_silk_road_china_stability_effect = {
if = {
limit = {
situation:dynastic_cycle = {
OR = {
situation_current_phase = situation_dynastic_cycle_phase_stability
situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
}
}
}
situation:silk_road_situation ?= {
if = {
limit = { situation_has_catalyst = catalyst_silk_road_china_stability }
every_situation_sub_region = {
trigger_sub_region_catalyst = {
catalyst = catalyst_silk_road_china_stability
character = scope:huangdi
}
}
}
}
}
}As written in game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls tgp_silk_road_china_stability_effect.
Situations (1)
Source: game/common/scripted_effects/10_dlc_tgp_silk_road_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.