Scripted effect · All Under Heaven files
tgp_save_bloc_leaving_reason_effect
tgp_save_bloc_leaving_reason_effect = { INVITING_HOUSE = … LEAVING_HOUSE = … }game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt, line 1313 (124 lines). Parameters: $INVITING_HOUSE$, $LEAVING_HOUSE$.
tgp_save_bloc_leaving_reason_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 1313 of its file. A call passes 2 parameters: INVITING_HOUSE and LEAVING_HOUSE. The game's script calls it in 3 places, among them Invite House to Bloc (interaction), Join House Bloc (interaction) and Leave House Bloc (interaction). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
tgp_save_bloc_leaving_reason_effect = {
$LEAVING_HOUSE$ = { save_temporary_scope_as = leaver_temp }
$INVITING_HOUSE$ = { save_temporary_scope_as = inviter_temp }
scope:leaver_temp = {
if = {
limit = { NOT = { has_variable = bloc_leaving_reason } }
if = {
limit = {
house_head ?= { is_ai = no }
}
set_variable = {
name = bloc_leaving_reason
value = flag:reason_player
days = 4
}
}
else_if = {
limit = { exists = house_confederation.leading_house.house_head }
house_confederation.leading_house.house_head = { save_scope_as = prev_bloc_leader }
if = { # PRESTIGE LEVEL
limit = {
OR = {
house_head.prestige_level > scope:prev_bloc_leader.prestige_level
scope:inviter_temp.house_head.prestige_level > scope:prev_bloc_leader.prestige_level
}
}
set_variable = {
name = bloc_leaving_reason
value = flag:reason_prestige
days = 4
}
}
else_if = { # INFLUENCE LEVEL
limit = {
OR = {
house_head.influence_level > scope:prev_bloc_leader.influence_level
scope:inviter_temp.house_head.influence_level > scope:prev_bloc_leader.influence_level
}
}
set_variable = {
name = bloc_leaving_reason
value = flag:reason_influence
days = 4
}
}
else_if = { # MILITARY POWER
limit = {
OR = {
house_head.military_power > scope:prev_bloc_leader.military_power
scope:inviter_temp.house_head.military_power > scope:prev_bloc_leader.military_power
}
}
set_variable = {
name = bloc_leaving_reason
value = flag:reason_military_strength
days = 4
}
}
else_if = { # INVITER OPINION
limit = {
this != scope:inviter_temp
house_head = {
opinion = {
target = scope:inviter_temp.house_head
value >= 40
}
}
}
set_variable = {
name = bloc_leaving_reason
value = flag:reason_inviter_bloc_opinion
days = 4
}
}
else_if = { # PREV LEADER OPINION
limit = {
house_head = {
opinion = {
target = scope:prev_bloc_leader
value < 0
}
}
}
set_variable = {
name = bloc_leaving_reason
value = flag:reason_current_bloc_opinion
days = 4
}
}
else_if = { # DYNASTY
limit = {
this != scope:inviter_temp
house_head.dynasty = scope:inviter_temp.house_head.dynasty
}
set_variable = {
name = bloc_leaving_reason
value = flag:reason_dynasty
days = 4
}
}
else_if = { # ASPIRATIONS
limit = {
NOT = { has_same_house_aspiration_as = scope:prev_bloc_leader.house }
}
set_variable = {
name = bloc_leaving_reason
value = flag:reason_aspirations
days = 4
}
}
else_if = { # COHESION
limit = {
house_confederation ?= { cohesion <= 25 }
}
set_variable = {
name = bloc_leaving_reason
value = flag:reason_cohesion
days = 4
}
}As written in game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.
The first 120 of its 124 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt from line 1313.
Where it is used
Every place in common/, events/ and history/ that calls tgp_save_bloc_leaving_reason_effect.
Character interactions (3)
Source: game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.