Scripted effect · All Under Heaven files
tgp_on_member_house_left_shared_effect
tgp_on_member_house_left_shared_effect = yesgame/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt, line 914 (134 lines). No parameters.
tgp_on_member_house_left_shared_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 914 of its file. It takes no parameters: tgp_on_member_house_left_shared_effect = yes. The game's script calls it in 6 places, among them house_bloc_ceremony (confederation types), house_bloc_determination (confederation types) and house_bloc_humility (confederation types). Its body carries 3 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.
What it does
- Every player:
- Where:
One of these
house = scope:houseor
confederation ?= scope:bloc
If
a check the game hides
Then
- House … left the …
Otherwise
- House … left the … …
- Where:
If
a check the game hides
Then
If
- Any confederation member: Holds Japan
Then
tgp_set_house_bloc_leading_house_effect = { LEADER = scope:new_leader_scope }
Otherwise
- Every in list:
tgp_leave_house_bloc_effect = { OPINION = flag:no TRUCE = flag:yes }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
tgp_on_member_house_left_shared_effect = {
save_scope_as = bloc
scope:house = {
save_scope_as = leaver
if = {
limit = { has_variable = recently_joined_bloc }
remove_variable = recently_joined_bloc
}
house_head ?= { save_scope_as = house_head }
}
# MESSAGES
every_player = {
limit = {
OR = {
house = scope:house
confederation ?= scope:bloc
}
}
# Inform Members of Leavers
send_interface_toast = {
type = msg_house_left_house_bloc
title = msg_house_left_bloc
desc = msg_house_left_bloc_desc
left_icon = scope:leaver
right_icon = scope:bloc.leading_house
if = {
limit = {
NOT = { exists = scope:house_head }
}
custom_tooltip = msg_house_left_bloc_no_reason
}
else_if = {
limit = { house = scope:leaver }
custom_tooltip = msg_house_left_bloc_desc_root
}
else = {
custom_tooltip = msg_house_left_bloc_desc
}
# MEMBER LIST TOOLTIP
#show_as_tooltip = {
# scope:bloc = {
# every_in_list = {
# variable = leaving_house_members
# limit = { house = scope:leaver }
# #custom = house_left_bloc_member_custom
# custom_tooltip = house_bloc_member_tt
# }
# }
#}
}
}
every_in_list = {
variable = leaving_house_members
limit = { house = scope:leaver }
save_temporary_scope_as = house_member_temp
if = {
limit = { is_alive = yes }
remove_character_flag = bloc_message_flag
}
scope:bloc = {
remove_list_variable = {
name = leaving_house_members
target = scope:house_member_temp
}
}
# Find sub-Vassal houses of leaving vassal Houses
if = {
limit = {
house.house_head = { is_independent_ruler = no }
}
scope:bloc = {
every_confederation_member_house = {
limit = {
house_head = {
is_independent_ruler = no
liege.house ?= scope:house
}
NOR = {
this = scope:house
is_in_list = leaving_vassal_houses
}
}
add_to_list = leaving_vassal_houses
}
}
}
}
# Find leader if necessary
if = {
limit = { NOT = { exists = leading_house } }
if = {
limit = {
any_confederation_member = { has_title = title:e_japan }
}
random_confederation_member = {
limit = { has_title = title:e_japan }
save_scope_as = new_leader_scope
}
tgp_set_house_bloc_leading_house_effect = { LEADER = scope:new_leader_scope }
}
else = {
tgp_find_new_house_bloc_leader_effect = yes
}
}
# Remove Vassal houses of leaving Houses from above
every_in_list = {
list = leaving_vassal_houses
save_temporary_scope_as = vassal_house_temp
set_variable = {
name = bloc_leaving_reason
value = flag:reason_followed_liege
days = 4
}
tgp_leave_house_bloc_effect = {
OPINION = flag:no
TRUCE = flag:yes
}
}
# Disband if necessary
if = {As written in game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.
The first 120 of its 134 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt from line 914.
Where it is used
Every place in common/, events/ and history/ that calls tgp_on_member_house_left_shared_effect.
Confederation types (6)
- house_bloc_ceremony
- house_bloc_determination
- house_bloc_humility
- house_bloc_prosperity
- house_bloc_service
- house_bloc_strength
Source: game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.