CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_create_house_bloc_effect

tgp_create_house_bloc_effect = { TYPE = … }

game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt, line 11 (105 lines). Parameters: $TYPE$.

tgp_create_house_bloc_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 11 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 4 places, among them Invite House to Bloc (interaction), Join House Bloc (interaction) and tgp_yoshinaka_new_house_bloc_effect (local effect). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.

The comment above it in the file

Create Japanese Bloc
Create an appropriately named block (i.e. Japanese style confederation),
with the root scoped characters house as the leading house.
root: house which will lead the bloc
TYPE: flag representing the confederation (and by extension aspiration) type

What it does

  • House … will form the … Bloc

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (105 lines of game script)
tgp_create_house_bloc_effect = {
	save_scope_as = bloc_creator
	save_scope_value_as = {
		name = type
		value = flag:$TYPE$
	}
	custom_description = {
		text = create_house_bloc_effect
		subject = scope:bloc_creator.house_head
		if = {
			limit = {
				OR = {
					has_house_aspiration_parameter = ceremony_cheaper_feasts
					scope:type = flag:ceremony
				}
			}
			house_head = {
				create_confederation = {
					name = CONFEDERATION_HOUSE_NAME
					type = confederation_type:house_bloc_ceremony
					leader = house
				}
			}
		}
		else_if = {
			limit = {
				OR = {
					has_house_aspiration_parameter = unlocks_japanese_manor_watch_house
					scope:type = flag:determination
				}
			}
			house_head = {
				create_confederation = {
					name = CONFEDERATION_HOUSE_NAME
					type = confederation_type:house_bloc_determination
					leader = house
				}
			}
		}
		else_if = {
			limit = {
				OR = {
					has_house_aspiration_parameter = unlocks_japanese_manor_shrine
					scope:type = flag:humility
				}
			}
			house_head = {
				create_confederation = {
					name = CONFEDERATION_HOUSE_NAME
					type = confederation_type:house_bloc_humility
					leader = house
				}
			}
		}
		else_if = {
			limit = {
				OR = {
					has_house_aspiration_parameter = unlocks_japanese_manor_brewery
					scope:type = flag:prosperity
				}
			}
			house_head = {
				create_confederation = {
					name = CONFEDERATION_HOUSE_NAME
					type = confederation_type:house_bloc_prosperity
					leader = house
				}
			}
		}
		else_if = {
			limit = {
				OR = {
					has_house_aspiration_parameter = unlocks_japanese_manor_archive
					scope:type = flag:service
				}
			}
			house_head = {
				create_confederation = {
					name = CONFEDERATION_HOUSE_NAME
					type = confederation_type:house_bloc_service
					leader = house
				}
			}
		}
		else_if = {
			limit = {
				OR = {
					has_house_aspiration_parameter = unlocks_japanese_manor_armory
					scope:type = flag:strength
				}
			}
			house_head = {
				create_confederation = {
					name = CONFEDERATION_HOUSE_NAME
					type = confederation_type:house_bloc_strength
					leader = house
				}
			}
		}
		house_confederation ?= {
			save_scope_as = bloc
			set_coa = scope:bloc_creator
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_create_house_bloc_effect.

Character interactions (2)

Scripted effects inside an event file (1)

  • tgp_yoshinaka_new_house_bloc_effect

Source: game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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