CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_create_historical_house_bloc_effect

tgp_create_historical_house_bloc_effect = { TYPE = … }

game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt, line 658 (19 lines). Parameters: $TYPE$.

tgp_create_historical_house_bloc_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 658 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 1 place, among them tgp_setup_historical_house_bloc_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.

The comment above it in the file

Create historical bloc
root: house - initial leader of bloc

What it does

  • Their house head:
  • clear_saved_scope = bloc_creator

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (19 lines of game script)
tgp_create_historical_house_bloc_effect = {
	house_head ?= {
		save_temporary_scope_as = bloc_creator
		if = {
			limit = { 
				is_alive = yes
				NOT = { exists = house.house_confederation }
			}
			if = {
				limit = { is_ruler = yes }
				house = {
					tgp_create_house_bloc_effect = { TYPE = $TYPE$ }
					add_to_list = historical_house_bloc_house_list
				}
			}
		}
	}
	clear_saved_scope = bloc_creator
}

As written in game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_create_historical_house_bloc_effect.

Source: game/common/scripted_effects/10_dlc_tgp_house_bloc_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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