CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

tgp_catalyst_from_decision_effect

tgp_catalyst_from_decision_effect = yes

game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt, line 2505 (102 lines). No parameters.

tgp_catalyst_from_decision_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2505 of its file. It takes no parameters: tgp_catalyst_from_decision_effect = yes. The game's script calls it in 1 place, among them Consult Heaven (decision). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (102 lines of game script)
tgp_catalyst_from_decision_effect = {
	switch = {
		trigger = participant_group_type
		pro_hegemon_movement = {
			situation:dynastic_cycle = {
				if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_advancement_positive
						root.top_liege.hegemon_favored_stability_phase_value >= 0
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_advancement_positive
				}
				else_if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_expansion_positive
						root.top_liege.hegemon_favored_stability_phase_value < 0
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_expansion_positive
				}
				else_if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_instability_negative
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_instability_negative
				}
				else = {
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_chaos_negative
				}
			}
		}
		advancement_movement = {
			situation:dynastic_cycle = {
				if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_advancement_positive
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_advancement_positive
				}
				else_if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_instability_negative
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_instability_negative
				}
				else = {
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_chaos_negative
				}
			}
		}
		expansion_movement = {
			situation:dynastic_cycle = {
				if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_expansion_positive
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_expansion_positive
				}
				else_if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_instability_negative
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_instability_negative
				}
				else = {
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_chaos_negative
				}
			}
		}
		conservative_movement = {
			situation:dynastic_cycle = {
				if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_advancement_positive
						root.top_liege.hegemon_favored_stability_phase_value < 0 #flipped on purpose
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_advancement_positive
				}
				else_if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_expansion_positive
						root.top_liege.hegemon_favored_stability_phase_value >= 0 #flipped on purpose
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_expansion_positive
				}
				else_if = {
					limit = {
						situation_top_has_catalyst = catalyst_house_head_consulted_heaven_instability_positive
					}
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_instability_positive
				}
				else = {
					trigger_situation_catalyst = catalyst_house_head_consulted_heaven_chaos_positive
				}
			}
		}
		undecided_movement = {
			situation:dynastic_cycle = {
				trigger_situation_catalyst = catalyst_house_head_consulted_heaven_chaos_negative
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls tgp_catalyst_from_decision_effect.

Decisions (1)

Source: game/common/scripted_effects/10_dlc_tgp_dynastic_cycle_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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