Scripted effect · Roads to Power files
temporarily_lock_visit_settlement_effect
temporarily_lock_visit_settlement_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 3235 (6 lines). No parameters.
temporarily_lock_visit_settlement_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 3235 of its file. It takes no parameters: temporarily_lock_visit_settlement_effect = yes. The game's script calls it in 28 places, among them Visit … (decision), …: … is in Trouble! (event ep3_laamp_decision_event.1037) and …: Mine! (event ep3_laamp_decision_event.1021). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
temporarily_lock_visit_settlement_effect = {
set_variable = {
name = ep3_laamp_decision_1000_is_visiting
days = visit_settlement_lock_days
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls temporarily_lock_visit_settlement_effect.
Decisions (1)
Events (27)
- …: … is in Trouble!
ep3_laamp_decision_event.1037 - …: Mine!
ep3_laamp_decision_event.1021 - …: No Questions Asked
ep3_laamp_decision_event.1020 - …: Supplies!
ep3_laamp_decision_event.1010 - …: the …
ep3_laamp_decision_event.1000 - …: the …
ep3_laamp_decision_event.1001
21 more
- …: the …
ep3_laamp_decision_event.1025 - …: the …
ep3_laamp_decision_event.1030 - …: the …
ep3_laamp_decision_event.1043 - …: the …
ep3_laamp_decision_event.1044 - …: the … Grounds
ep3_laamp_decision_event.1040 - …: the Armorer
ep3_laamp_decision_event.1063 - …: the Bodyguard
ep3_laamp_decision_event.1057 - …: the Castle
ep3_laamp_decision_event.1050 - …: the Craftsman District
ep3_laamp_decision_event.1060 - …: the Garden
ep3_laamp_decision_event.1045 - …: the Garrison
ep3_laamp_decision_event.1053 - …: the Healer
ep3_laamp_decision_event.1041 - …: the Jeweler
ep3_laamp_decision_event.1065 - …: the Physician
ep3_laamp_decision_event.1047 - …: the Potential Match
ep3_laamp_decision_event.1035 - …: the Quartermaster
ep3_laamp_decision_event.1067 - …: the Recruits
ep3_laamp_decision_event.1033 - …: the Reinforcements
ep3_laamp_decision_event.1055 - …: the Storyteller
ep3_laamp_decision_event.1031 - …: the Training Grounds
ep3_laamp_decision_event.1051 - …: the Weaponsmith
ep3_laamp_decision_event.1061
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.