CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

temporarily_lock_visit_settlement_effect

temporarily_lock_visit_settlement_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 3235 (6 lines). No parameters.

temporarily_lock_visit_settlement_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 3235 of its file. It takes no parameters: temporarily_lock_visit_settlement_effect = yes. The game's script calls it in 28 places, among them Visit … (decision), …: … is in Trouble! (event ep3_laamp_decision_event.1037) and …: Mine! (event ep3_laamp_decision_event.1021). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (6 lines of game script)
temporarily_lock_visit_settlement_effect = {
	set_variable = {
		name = ep3_laamp_decision_1000_is_visiting
		days = visit_settlement_lock_days
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls temporarily_lock_visit_settlement_effect.

Decisions (1)

Events (27)

21 more

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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