CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

take_vows_faith_opinion_effect

take_vows_faith_opinion_effect = yes

game/common/scripted_effects/00_holy_order_effects.txt, line 1340 (55 lines). No parameters.

take_vows_faith_opinion_effect is a scripted effect in Crusader Kings III, written at line 1340 of its file. It takes no parameters: take_vows_faith_opinion_effect = yes. The game's script calls it in 4 places, among them Ask to Join Military Order (interaction), Ask to Take Monastic Vows (interaction) and Ask to Take Vows (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_holy_order_effects.txt.

What it does

  • If

    • scope:recipient:
      • is_close_family_of = scope:puppet_or_actor
      • Does not have the Trait: Bastard

    Then

    • cp:councillor_court_chaplain: Opinion: Pious (+20)

    Else if

    • scope:recipient:
      • is_close_family_of = scope:puppet_or_actor

    Then

    • cp:councillor_court_chaplain: Opinion: Pious (+10)
  • If

    • faith.religious_head != scope:puppet_or_actor
    • scope:recipient:
      • is_close_family_of = scope:puppet_or_actor
      • Does not have the Trait: Bastard

    Then

    • Their faith’s head of faith: Opinion: Pious (+10)

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (55 lines of game script)
take_vows_faith_opinion_effect = {
	if = {
		limit = {
			exists = cp:councillor_court_chaplain
			scope:recipient = {
				is_close_family_of = scope:puppet_or_actor
				NOT = {
              		has_trait = bastard
              	}
			}
		}
		cp:councillor_court_chaplain = {
			add_opinion = {
				target = scope:puppet_or_actor
				modifier = pious_opinion
				opinion = 20
			}
		}
	}
	#bastards
	else_if = {
		limit = {
			exists = cp:councillor_court_chaplain
			scope:recipient = {
				is_close_family_of = scope:puppet_or_actor
			}
		}
		cp:councillor_court_chaplain = {
			add_opinion = {
				target = scope:puppet_or_actor
				modifier = pious_opinion
				opinion = 10
			}
		}
	}
	if = {
		limit = {
			exists = faith.religious_head
			faith.religious_head != scope:puppet_or_actor
			scope:recipient = {
				is_close_family_of = scope:puppet_or_actor
				NOT = {
              		has_trait = bastard
              	}
			}
		}
		faith.religious_head = {
			add_opinion = {
				target = scope:puppet_or_actor
				modifier = pious_opinion
				opinion = 10
			}
		}
	}
}

As written in game/common/scripted_effects/00_holy_order_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls take_vows_faith_opinion_effect.

Source: game/common/scripted_effects/00_holy_order_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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