CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

surveyor_perk_mustering_effect

surveyor_perk_mustering_effect = yes

game/common/scripted_effects/00_wanderer_lifestyle_effects.txt, line 405 (78 lines). No parameters.

surveyor_perk_mustering_effect is a scripted effect in Crusader Kings III, written at line 405 of its file. It takes no parameters: surveyor_perk_mustering_effect = yes. The game's script calls it in 2 places, among them on_travel_plan_movement (on action) and on_travel_plan_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

What it does

  • If

    • Their government has the government is settled flag
    • Has the Mustering Perk
    • Their location:
      • barony.holder = root
      • Has stationed regiment

    Then

    • Their location › Depending on has stationed regiment of base type:
      • When has stationed regiment of base type is Skirmishers:
        • add_province_modifier = { modifier = mustered_skirmishers years = 15 }
      • When has stationed regiment of base type is Archers:
        • add_province_modifier = { modifier = mustered_archers years = 15 }
      • When has stationed regiment of base type is Light Cavalry:
        • add_province_modifier = { modifier = mustered_light_cavalry years = 15 }
      • When has stationed regiment of base type is Spearmen:
        • add_province_modifier = { modifier = mustered_pikemen years = 15 }
      • When has stationed regiment of base type is Heavy Infantry:
        • add_province_modifier = { modifier = mustered_heavy_infantry years = 15 }
      • When has stationed regiment of base type is Siege Weapons:
        • add_province_modifier = { modifier = mustered_siege_weapon years = 15 }
      • When has stationed regiment of base type is Heavy Cavalry:
        • add_province_modifier = { modifier = mustered_heavy_cavalry years = 15 }
      • When has stationed regiment of base type is Elephant Cavalry:
        • add_province_modifier = { modifier = mustered_elephant_cavalry years = 15 }
      • When has stationed regiment of base type is Camel Cavalry:
        • add_province_modifier = { modifier = mustered_camel_cavalry years = 15 }
      • When has stationed regiment of base type is Archer Cavalry:
        • add_province_modifier = { modifier = mustered_archer_cavalry years = 15 }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (78 lines of game script)
surveyor_perk_mustering_effect = {
	if = {
		limit = {
			government_has_flag = government_is_settled
			has_perk = mustering_the_troops_perk
			location = {
				exists = barony
				barony.holder = root 
				has_stationed_regiment = yes
			}
		}
		location = {
			switch = {
				trigger = has_stationed_regiment_of_base_type
				skirmishers = {
					add_province_modifier = {
						modifier = mustered_skirmishers
						years = 15
					}
				}
				archers = {
					add_province_modifier = {
						modifier = mustered_archers
						years = 15
					}
				}
				light_cavalry = {
					add_province_modifier = {
						modifier = mustered_light_cavalry
						years = 15
					}
				}
				pikemen = {
					add_province_modifier = {
						modifier = mustered_pikemen
						years = 15
					}
				}
				heavy_infantry = {
					add_province_modifier = {
						modifier = mustered_heavy_infantry
						years = 15
					}
				}
				siege_weapon = {
					add_province_modifier = {
						modifier = mustered_siege_weapon
						years = 15
					}
				}
				heavy_cavalry = {
					add_province_modifier = {
						modifier = mustered_heavy_cavalry
						years = 15
					}
				}
				elephant_cavalry = {
					add_province_modifier = {
						modifier = mustered_elephant_cavalry
						years = 15
					}
				}
				camel_cavalry = {
					add_province_modifier = {
						modifier = mustered_camel_cavalry
						years = 15
					}
				}
				archer_cavalry = {
					add_province_modifier = {
						modifier = mustered_archer_cavalry
						years = 15
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_wanderer_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls surveyor_perk_mustering_effect.

On actions (the game's own hooks) (2)

  • on_travel_plan_movement
  • on_travel_plan_start

Source: game/common/scripted_effects/00_wanderer_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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