Scripted effect · Khans of the Steppe files
summon_three_fair_courtiers_effect
summon_three_fair_courtiers_effect = { NOMAD_TEMPLATE_CHARACTER = … }game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 4920 (66 lines). Parameters: $NOMAD_TEMPLATE_CHARACTER$.
summon_three_fair_courtiers_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 4920 of its file. A call passes 1 parameter: NOMAD_TEMPLATE_CHARACTER. The game's script calls it in 1 place, among them Summon Fair Courtiers (decision). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
What it does
create_character = { … }- If any in list › Every in list:
assign_random_nickname_effect = yesIf
NOT = { is_courtier_of = scope:root_scope }
Then
scope:root_scope:add_courtier = scope:new_commander
- scope:root_scope: … joined your court!
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (66 lines of game script)
summon_three_fair_courtiers_effect = {
save_scope_as = root_scope
create_character = {
employer = scope:root_scope
template = $NOMAD_TEMPLATE_CHARACTER$
faith = root.location.faith
rite = root.location.rite
culture = root.location.culture
after_creation = {
add_to_list = three_fair_courtiers_list
}
}
create_character = {
employer = scope:root_scope
template = $NOMAD_TEMPLATE_CHARACTER$
faith = root.location.faith
rite = root.location.rite
culture = root.location.culture
after_creation = {
add_to_list = three_fair_courtiers_list
}
}
create_character = {
employer = scope:root_scope
template = $NOMAD_TEMPLATE_CHARACTER$
faith = root.location.faith
rite = root.location.rite
culture = root.location.culture
after_creation = {
add_to_list = three_fair_courtiers_list
}
}
if = { # Error suppression
limit = {
any_in_list = {
list = three_fair_courtiers_list
}
}
every_in_list = {
list = three_fair_courtiers_list
save_scope_as = new_commander
assign_random_nickname_effect = yes
if = {
limit = {
NOT = {
is_courtier_of = scope:root_scope
}
}
scope:root_scope = {
add_courtier = scope:new_commander
}
}
add_character_flag = {
flag = blocked_from_leaving
years = 25
}
scope:root_scope = {
send_interface_message = {
title = nomad_character_recruited.t
left_icon = prev
custom_tooltip = commander_recruited.desc
}
}
}
}
}As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls summon_three_fair_courtiers_effect.
Decisions (1)
Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.