Scripted effect
strengthen_bloodline_decision_effects
strengthen_bloodline_decision_effects = yesgame/common/scripted_effects/00_major_decisions_scripted_effects_2.txt, line 78 (7 lines). No parameters.
strengthen_bloodline_decision_effects is a scripted effect in Crusader Kings III, written at line 78 of its file. It takes no parameters: strengthen_bloodline_decision_effects = yes. The game's script calls it in 2 places, among them Strengthen Bloodline (decision) and The Strength of … (event major_decisions.0500). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.
What it does
- Their dynasty:
- The dynasty gains the modifier “Strong Blood”
- Health +0.25
- Chance of inheriting good Congenital Traits +40%
- Chance of new good Congenital Traits +400%
- The dynasty gains the modifier “Strong Blood”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (7 lines of game script)
strengthen_bloodline_decision_effects = {
dynasty = {
add_dynasty_modifier = {
modifier = strong_blood
}
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.
Where it is used
Every place in common/, events/ and history/ that calls strengthen_bloodline_decision_effects.
Decisions (1)
Events (1)
- The Strength of …
major_decisions.0500
Source: game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.