CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

strengthen_bloodline_decision_effects

strengthen_bloodline_decision_effects = yes

game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt, line 78 (7 lines). No parameters.

strengthen_bloodline_decision_effects is a scripted effect in Crusader Kings III, written at line 78 of its file. It takes no parameters: strengthen_bloodline_decision_effects = yes. The game's script calls it in 2 places, among them Strengthen Bloodline (decision) and The Strength of … (event major_decisions.0500). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (7 lines of game script)
strengthen_bloodline_decision_effects = {
	dynasty = {
		add_dynasty_modifier = {
			modifier = strong_blood
		}
	}
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt.

Where it is used

Every place in common/, events/ and history/ that calls strengthen_bloodline_decision_effects.

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects_2.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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