Scripted effect
stewardship_domain_special_1301_increase_road_quality_effect
stewardship_domain_special_1301_increase_road_quality_effect = yesgame/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 165 (14 lines). No parameters.
stewardship_domain_special_1301_increase_road_quality_effect is a scripted effect in Crusader Kings III, written at line 165 of its file. It takes no parameters: stewardship_domain_special_1301_increase_road_quality_effect = yes. The game's script calls it in 11 places, among them The Road: … Expertise (event stewardship_domain_special.1320), The Road: A Distant Fief (event stewardship_domain_special.1311) and The Road: A Tavern (event stewardship_domain_special.1317). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
The comment above it in the file
Increase road quality
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
stewardship_domain_special_1301_increase_road_quality_effect = {
set_variable = {
name = governance_road_quality
value = scope:road_quality
}
change_variable = {
name = governance_road_quality
add = 1
}
save_scope_value_as = {
name = road_quality
value = var:governance_road_quality
}
}As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls stewardship_domain_special_1301_increase_road_quality_effect.
Events (10)
- The Road: … Expertise
stewardship_domain_special.1320 - The Road: A Distant Fief
stewardship_domain_special.1311 - The Road: A Tavern
stewardship_domain_special.1317 - The Road: Commissioned Improvement
stewardship_domain_special.1316 - The Road: Marching Boots
stewardship_domain_special.1314 - The Road: Marching Boots
stewardship_domain_special.1315
4 more
- The Road: Progress
stewardship_domain_special.1318 - The Road: Regular Use
stewardship_domain_special.1312 - The Road: Robbers
stewardship_domain_special.1313 - The Road: Work Ethic
stewardship_domain_special.1319
Scripted effects (1)
Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.