CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

stewardship_domain_special_1301_automatic_progress_effect

stewardship_domain_special_1301_automatic_progress_effect = yes

game/common/scripted_effects/00_stewardship_lifestyle_effects.txt, line 198 (21 lines). No parameters.

stewardship_domain_special_1301_automatic_progress_effect is a scripted effect in Crusader Kings III, written at line 198 of its file. It takes no parameters: stewardship_domain_special_1301_automatic_progress_effect = yes. The game's script calls it in 11 places, among them The Road: … Expertise (event stewardship_domain_special.1320), The Road: A Distant Fief (event stewardship_domain_special.1311) and The Road: A Tavern (event stewardship_domain_special.1317). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (21 lines of game script)
stewardship_domain_special_1301_automatic_progress_effect = {
	hidden_effect = {
		random_list = {
			10 = { }
			10 = {
				stewardship_domain_special_1301_increase_road_progress_effect = yes
			}
			10 = {
				stewardship_domain_special_1301_increase_road_progress_effect = yes
				stewardship_domain_special_1301_increase_road_quality_effect = yes
			}
			1 = {
				stewardship_domain_special_1301_increase_road_progress_effect = yes
				stewardship_domain_special_1301_increase_road_quality_effect = yes
				scope:project_leader = {
					add_stewardship_skill = 1
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_stewardship_lifestyle_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls stewardship_domain_special_1301_automatic_progress_effect.

Events (11)

5 more

Source: game/common/scripted_effects/00_stewardship_lifestyle_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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