Scripted effect
steal_back_artifact_success_effect
steal_back_artifact_success_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 16211 (34 lines). No parameters.
steal_back_artifact_success_effect is a scripted effect in Crusader Kings III, written at line 16211 of its file. It takes no parameters: steal_back_artifact_success_effect = yes. The game's script calls it in 1 place, among them Steal Artifact: Success! (event steal_back_artifact_outcome.1001). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
Used in the immediate of the Scheme Owner's success event
What it does
scope:target:- Opinion: Stole Artifact from Me
scope:owner.house:change_house_relation_feud_score_effect = { TARGET = scope:target.house REASON = stole_artifact VALUE = house_feud_medium_counter_value }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
steal_back_artifact_success_effect = {
scope:target = {
add_opinion = {
target = scope:owner
modifier = stole_artifact_from_me
}
# Feud score
scope:owner.house = {
change_house_relation_feud_score_effect = {
TARGET = scope:target.house
REASON = stole_artifact
VALUE = house_feud_medium_counter_value
}
}
# Contracts
hidden_effect = {
if = {
limit = {
any_character_task_contract = {
task_contract_type = laamp_steal_artifact_contract
var:task_contract_target ?= scope:target
}
}
random_character_task_contract = {
task_contract_type = laamp_steal_artifact_contract
limit = {
var:task_contract_target ?= scope:target
}
complete_task_contract = success_standard
}
}
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls steal_back_artifact_success_effect.
Events (1)
- Steal Artifact: Success!
steal_back_artifact_outcome.1001
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.