CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wards and Wardens files

start_rock_story_cycle_effect

start_rock_story_cycle_effect = yes

game/common/scripted_effects/03_bp2_scripted_effects.txt, line 1698 (10 lines). No parameters.

start_rock_story_cycle_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 1698 of its file. It takes no parameters: start_rock_story_cycle_effect = yes. The game's script calls it in 1 place, among them Stepping Stones (event pet_rock.0001). Patch 1.20.1.2, from game/common/scripted_effects/03_bp2_scripted_effects.txt.

The comment above it in the file

Effect to start the story and show the right modifier

What it does

  • Gains the modifier “Pet Rock”
    • Stewardship +1
    • Stress Gain -5%

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (10 lines of game script)
start_rock_story_cycle_effect = {
	show_as_tooltip = {
		add_character_modifier = {
			modifier = rock_story_modifier
		}
	}
	hidden_effect = {
		create_story = story_cycle_pet_rock
	}
}

As written in game/common/scripted_effects/03_bp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls start_rock_story_cycle_effect.

Events (1)

Source: game/common/scripted_effects/03_bp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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