CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

start_eagle_story_cycle_effect

start_eagle_story_cycle_effect = yes

game/common/scripted_effects/00_animal_effects.txt, line 1103 (46 lines). No parameters.

start_eagle_story_cycle_effect is a scripted effect in Crusader Kings III, written at line 1103 of its file. It takes no parameters: start_eagle_story_cycle_effect = yes. The game's script calls it in 11 places, among them Court Jester: Several Fools in One Coat (event jester.900), Nest Sighting (event mpo_events_ariana.0002) and Preparations for the Hunt (event fp1_yearly.2400). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.

The comment above it in the file

EAGLE
Effect to start the story and show the right modifier

What it does

  • Gains the modifier “Hunting Eagle”
    • Martial +1
    • Stewardship +1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (46 lines of game script)
start_eagle_story_cycle_effect = {
	if = {
		limit = {
			exists = scope:eagle_capture_method
		}
		if = {
            limit = {
                scope:eagle_capture_method = flag:standard
            }
            add_character_flag = eagle_capture_method_standard
        }
        else_if = {
			limit = {
                scope:eagle_capture_method = flag:lure
            }
            add_character_flag = eagle_capture_method_lure
        }
		else_if = {
			limit = {
                scope:eagle_capture_method = flag:stolen
            }
            add_character_flag = eagle_capture_method_stolen
        }
		else_if = {
			limit = {
                scope:eagle_capture_method = flag:gift
            }
            add_character_flag = eagle_capture_method_gift
        }
		else_if = {
			limit = {
                scope:eagle_capture_method = flag:market
            }
            add_character_flag = eagle_capture_method_market
        }
	}
	else = {
		add_character_flag = eagle_capture_method_none
	}
	add_character_modifier = {
		modifier = eagle_story_modifier
	}
	hidden_effect = {
		create_story = story_cycle_pet_eagle
	}
}

As written in game/common/scripted_effects/00_animal_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls start_eagle_story_cycle_effect.

Character interactions (1)

  • Start Pet Story

Events (4)

Scripted effects inside an event file (4)

  • bp2_yearly_0621_accept_basic_gift_effect
  • bp2_yearly_roll_chance_of_extra_stuff_effect
  • mpo_events_ariana_002_gift_effect
  • travel_events_mpo_0001_success_effect

Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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