Scripted effect
start_eagle_story_cycle_effect
start_eagle_story_cycle_effect = yesgame/common/scripted_effects/00_animal_effects.txt, line 1103 (46 lines). No parameters.
start_eagle_story_cycle_effect is a scripted effect in Crusader Kings III, written at line 1103 of its file. It takes no parameters: start_eagle_story_cycle_effect = yes. The game's script calls it in 11 places, among them Court Jester: Several Fools in One Coat (event jester.900), Nest Sighting (event mpo_events_ariana.0002) and Preparations for the Hunt (event fp1_yearly.2400). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
The comment above it in the file
EAGLE Effect to start the story and show the right modifier
What it does
- Gains the modifier “Hunting Eagle”
- Martial +1
- Stewardship +1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
start_eagle_story_cycle_effect = {
if = {
limit = {
exists = scope:eagle_capture_method
}
if = {
limit = {
scope:eagle_capture_method = flag:standard
}
add_character_flag = eagle_capture_method_standard
}
else_if = {
limit = {
scope:eagle_capture_method = flag:lure
}
add_character_flag = eagle_capture_method_lure
}
else_if = {
limit = {
scope:eagle_capture_method = flag:stolen
}
add_character_flag = eagle_capture_method_stolen
}
else_if = {
limit = {
scope:eagle_capture_method = flag:gift
}
add_character_flag = eagle_capture_method_gift
}
else_if = {
limit = {
scope:eagle_capture_method = flag:market
}
add_character_flag = eagle_capture_method_market
}
}
else = {
add_character_flag = eagle_capture_method_none
}
add_character_modifier = {
modifier = eagle_story_modifier
}
hidden_effect = {
create_story = story_cycle_pet_eagle
}
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls start_eagle_story_cycle_effect.
Character interactions (1)
- Start Pet Story
Events (4)
- Court Jester: Several Fools in One Coat
jester.900 - Nest Sighting
mpo_events_ariana.0002 - Preparations for the Hunt
fp1_yearly.2400 - Treasure Nest
mpo_events_ariana.0070
Scripted effects inside an event file (4)
- bp2_yearly_0621_accept_basic_gift_effect
- bp2_yearly_roll_chance_of_extra_stuff_effect
- mpo_events_ariana_002_gift_effect
- travel_events_mpo_0001_success_effect
Scripted effects (2)
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.