CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

court_ongoing_1030_eagle_modifier_effect

court_ongoing_1030_eagle_modifier_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 15954 (12 lines). No parameters.

court_ongoing_1030_eagle_modifier_effect is a scripted effect in Crusader Kings III, written at line 15954 of its file. It takes no parameters: court_ongoing_1030_eagle_modifier_effect = yes. The game's script calls it in 3 places, among them Proof Of Devotion (event court_ongoing.1021), Proof Of Devotion (event court_ongoing.1033) and Romance: Animal Companions (event court_ongoing.1030). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
court_ongoing_1030_eagle_modifier_effect = {
	 if = {
		limit = {
			NOT = { has_character_flag = had_eagle_story }
		}
		save_scope_value_as = {
			name = eagle_capture_method
			value = flag:gift
		}
		start_eagle_story_cycle_effect = yes
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls court_ongoing_1030_eagle_modifier_effect.

Events (3)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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