Scripted effect
start_cat_story_cycle_effect
start_cat_story_cycle_effect = yesgame/common/scripted_effects/00_animal_effects.txt, line 49 (10 lines). No parameters.
start_cat_story_cycle_effect is a scripted effect in Crusader Kings III, written at line 49 of its file. It takes no parameters: start_cat_story_cycle_effect = yes. The game's script calls it in 15 places, among them …: The Cat (event pet_animal.0107), A Feline Hunter (event court.3060) and A Little Follower (event ep3_laamp_flavour_ewan.0021). Patch 1.20.1.2, from game/common/scripted_effects/00_animal_effects.txt.
The comment above it in the file
Effect to start the story and show the right modifier
What it does
- Gains the modifier “Pet Cat”
- Learning +1
- Intrigue +1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (10 lines of game script)
start_cat_story_cycle_effect = {
show_as_tooltip = {
add_character_modifier = {
modifier = cat_story_modifier
}
}
hidden_effect = {
create_story = story_cycle_pet_cat
}
}As written in game/common/scripted_effects/00_animal_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls start_cat_story_cycle_effect.
Character interactions (1)
- Start Pet Story
Events (11)
- …: The Cat
pet_animal.0107 - A Feline Hunter
court.3060 - A Little Follower
ep3_laamp_flavour_ewan.0021 - A Small Bundle of Joy
trait_specific_ongoing.1004 - City of Cats
bp3_journey.1600 - Court Jester: Several Fools in One Coat
jester.900
5 more
- ep3_laamp_flavour_ewan.9541
- Puppy Patronage
hold_court.8140 - The Kitten
childhood.2001 - The Kitten
childhood.2002 - The Kitten
childhood.2006
Scripted effects inside an event file (2)
- bp2_yearly_0621_accept_basic_gift_effect
- bp2_yearly_roll_chance_of_extra_stuff_effect
Scripted effects (1)
Source: game/common/scripted_effects/00_animal_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.