Scripted effect
court_ongoing_1030_cat_modifier_effect
court_ongoing_1030_cat_modifier_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 15945 (8 lines). No parameters.
court_ongoing_1030_cat_modifier_effect is a scripted effect in Crusader Kings III, written at line 15945 of its file. It takes no parameters: court_ongoing_1030_cat_modifier_effect = yes. The game's script calls it in 3 places, among them Proof Of Devotion (event court_ongoing.1021), Proof Of Devotion (event court_ongoing.1032) and Romance: Animal Companions (event court_ongoing.1030). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
court_ongoing_1030_cat_modifier_effect = {
if = {
limit = {
NOT = { has_character_flag = had_cat_story }
}
start_cat_story_cycle_effect = yes
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls court_ongoing_1030_cat_modifier_effect.
Events (3)
- Proof Of Devotion
court_ongoing.1021 - Proof Of Devotion
court_ongoing.1032 - Romance: Animal Companions
court_ongoing.1030
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.