Scripted effect
spawn_first_almohad_troops_effect
spawn_first_almohad_troops_effect = yesgame/common/scripted_effects/00_almohad_invasion_effects.txt, line 337 (11 lines). No parameters.
spawn_first_almohad_troops_effect is a scripted effect in Crusader Kings III, written at line 337 of its file. It takes no parameters: spawn_first_almohad_troops_effect = yes. The game's script calls it in 1 place, among them almohads_go_to_war_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_almohad_invasion_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
spawn_first_almohad_troops_effect = {
spawn_army = {
uses_supply = yes
inheritable = no
name = first_almohad_event_troops
levies = {
value = 1000
}
location = scope:ibn_tumart.capital_province
}
}As written in game/common/scripted_effects/00_almohad_invasion_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls spawn_first_almohad_troops_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_almohad_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.