CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

spawn_first_almohad_troops_effect

spawn_first_almohad_troops_effect = yes

game/common/scripted_effects/00_almohad_invasion_effects.txt, line 337 (11 lines). No parameters.

spawn_first_almohad_troops_effect is a scripted effect in Crusader Kings III, written at line 337 of its file. It takes no parameters: spawn_first_almohad_troops_effect = yes. The game's script calls it in 1 place, among them almohads_go_to_war_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_almohad_invasion_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
spawn_first_almohad_troops_effect = {
	spawn_army = {
		uses_supply = yes
		inheritable = no
		name = first_almohad_event_troops
		levies = {
			value = 1000
		}
		location = scope:ibn_tumart.capital_province
	}
}

As written in game/common/scripted_effects/00_almohad_invasion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls spawn_first_almohad_troops_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_almohad_invasion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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