Scripted effect
sort_vizier_candidates_to_list_effect
sort_vizier_candidates_to_list_effect = yesgame/common/scripted_effects/00_diarchy_scripted_effects.txt, line 1234 (28 lines). No parameters.
sort_vizier_candidates_to_list_effect is a scripted effect in Crusader Kings III, written at line 1234 of its file. It takes no parameters: sort_vizier_candidates_to_list_effect = yes. The game's script calls it in 1 place, among them Appoint Vizier (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (28 lines of game script)
sort_vizier_candidates_to_list_effect = {
scope:actor = {
every_courtier = {
limit = { is_valid_basic_candidate_for_vizier_trigger = yes }
add_to_list = characters_pre_filter
}
every_vassal = {
limit = {
is_valid_basic_candidate_for_vizier_trigger = yes
highest_held_title_tier <= tier_barony
}
add_to_list = characters_pre_filter
}
}
hidden_effect = {
while = {
count = 6
ordered_in_list = {
list = characters_pre_filter
order_by = diarchy_vizier_succession_score_value
limit = {
NOT = { is_in_list = characters }
}
add_to_list = characters
}
}
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls sort_vizier_candidates_to_list_effect.
Character interactions (1)
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.