CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

single_combat_clean_temp_weapon_effect

single_combat_clean_temp_weapon_effect = { ATTACKER = … DEFENDER = … }

game/common/scripted_effects/00_single_combat_effects.txt, line 419 (54 lines). Parameters: $ATTACKER$, $DEFENDER$.

single_combat_clean_temp_weapon_effect is a scripted effect in Crusader Kings III, written at line 419 of its file. A call passes 2 parameters: ATTACKER and DEFENDER. The game's script calls it in 2 places, among them Single Combat: Defeat! (event single_combat.0031) and Single Combat: Victory! (event single_combat.0041). Patch 1.20.1.2, from game/common/scripted_effects/00_single_combat_effects.txt.

The comment above it in the file

Let everyone put their signature weapon back on.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (54 lines of game script)
single_combat_clean_temp_weapon_effect = {
	$ATTACKER$ = {
		if = { #check for variables set up in set_temporary_signature_weapon
			limit = {
				is_alive = yes
				has_variable = {
					name = og_signature_weapon
					name = temporary_signature_weapon
				}
			}
			if = { #remove the signature_weapon variable if the character didn't have anything before
				limit = {
					var:og_signature_weapon = flag:no_signature_weapon_yet
				}
				remove_variable = signature_weapon
			}
			else = { #restore the original signature_weapon
				set_variable = {
					name = signature_weapon
					value = var:og_signature_weapon 
				}
			}
			#remove all variables set up in set_temporary_signature_weapon
			remove_variable = temporary_signature_weapon
			remove_variable = og_signature_weapon
		}
	}
	$DEFENDER$ = {
		if = { #check for variables set up in set_temporary_signature_weapon
			limit = {
				is_alive = yes
				has_variable = {
					name = og_signature_weapon
					name = temporary_signature_weapon
				}
			}
			if = { #remove the signature_weapon variable if the character didn't have anything before
				limit = { 
					var:og_signature_weapon = flag:no_signature_weapon_yet
				}
				remove_variable = signature_weapon
			}
			else = { #restore the original signature_weapon
				set_variable = {
					name = signature_weapon
					value = var:og_signature_weapon 
				}
			}
			#remove all variables set up in set_temporary_signature_weapon
			remove_variable = temporary_signature_weapon
			remove_variable = og_signature_weapon
		}
	}
}

As written in game/common/scripted_effects/00_single_combat_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls single_combat_clean_temp_weapon_effect.

Events (2)

Source: game/common/scripted_effects/00_single_combat_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?