Scripted effect
single_combat_clean_shirtlessness_effect
single_combat_clean_shirtlessness_effect = { ATTACKER = … DEFENDER = … }game/common/scripted_effects/00_single_combat_effects.txt, line 395 (22 lines). Parameters: $ATTACKER$, $DEFENDER$.
single_combat_clean_shirtlessness_effect is a scripted effect in Crusader Kings III, written at line 395 of its file. A call passes 2 parameters: ATTACKER and DEFENDER. The game's script calls it in 8 places, among them diarchy.9029 (event), fp1_tbc.0011 (event) and fp1_tbc.0021 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_single_combat_effects.txt.
The comment above it in the file
Let everyone put their shirts back on.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (22 lines of game script)
single_combat_clean_shirtlessness_effect = {
$ATTACKER$ = {
if = {
limit = { has_character_flag = single_combat_stripped_to_waist }
remove_character_flag = single_combat_stripped_to_waist
}
else_if = {
limit = { has_character_flag = single_combat_duel_armor }
remove_character_flag = single_combat_duel_armor
}
}
$DEFENDER$ = {
if = {
limit = { has_character_flag = single_combat_stripped_to_waist }
remove_character_flag = single_combat_stripped_to_waist
}
else_if = {
limit = { has_character_flag = single_combat_duel_armor }
remove_character_flag = single_combat_duel_armor
}
}
}As written in game/common/scripted_effects/00_single_combat_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls single_combat_clean_shirtlessness_effect.
Events (8)
- diarchy.9029
- fp1_tbc.0011
- fp1_tbc.0021
- perk_interaction.0102
- perk_interaction.0103
- Single Combat: Defeat!
single_combat.0031
2 more
- Single Combat: Victory!
single_combat.0041 - tribal.1022
Source: game/common/scripted_effects/00_single_combat_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.