CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

silent_disappear_ai_if_not_hired

silent_disappear_ai_if_not_hired = yes

game/common/scripted_effects/00_death_management_effects.txt, line 74 (23 lines). No parameters.

silent_disappear_ai_if_not_hired is a scripted effect in Crusader Kings III, written at line 74 of its file. It takes no parameters: silent_disappear_ai_if_not_hired = yes. The game's script calls it in 34 places, among them … A Wanderer from Nalanda (event pilgrimage_seasia.1200), … Drills (event bp3_journey.1700) and … Floating Shrine (event pilgrimage_seasia.400). Patch 1.20.1.2, from game/common/scripted_effects/00_death_management_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (23 lines of game script)
silent_disappear_ai_if_not_hired = {
	hidden_effect = {
		if = {
			limit = {
				is_alive = yes
				root = { is_ai = yes }
				is_ruler = no
				employer != root
			}

			death = {
		 		death_reason = death_disappearance
		 	}
		}
		else_if = {
			limit = {
				is_alive = yes
				employer != root
			}
			move_to_pool = yes
		}
	}
}

As written in game/common/scripted_effects/00_death_management_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls silent_disappear_ai_if_not_hired.

Events (34)

28 more

Source: game/common/scripted_effects/00_death_management_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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