CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

sicilian_parliament_kingdom_split_scripted_effect

sicilian_parliament_kingdom_split_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2027 (23 lines). No parameters.

sicilian_parliament_kingdom_split_scripted_effect is a scripted effect in Crusader Kings III, written at line 2027 of its file. It takes no parameters: sicilian_parliament_kingdom_split_scripted_effect = yes. The game's script calls it in 1 place, among them The Assembly of the Estates (event middle_europe_decisions.0010). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

  • You: Sicily Title is destroyed
  • Sicily: Becomes de jure part of Trinacria
  • Benevento: Becomes de jure part of Naples
  • Capua: Becomes de jure part of Naples
  • Apulia: Becomes de jure part of Naples
  • Salerno: Becomes de jure part of Naples
  • Calabria: Becomes de jure part of Naples

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
sicilian_parliament_kingdom_split_scripted_effect = { #If the decision is taken when the ruler doesn't hold the entirety of k_sicily, it results in the Naples/Trinacria split. (this is the ruler)
	root = {
		destroy_title = title:k_sicily
	}
	title:d_sicily = {
		set_de_jure_liege_title = title:k_trinacria
	}
	title:d_benevento = {
		set_de_jure_liege_title = title:k_naples
	}
	title:d_capua = {
		set_de_jure_liege_title = title:k_naples
	}
	title:d_apulia = {
		set_de_jure_liege_title = title:k_naples
	}
	title:d_salerno = {
		set_de_jure_liege_title = title:k_naples
	}
	title:d_calabria = {
		set_de_jure_liege_title = title:k_naples
	}
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls sicilian_parliament_kingdom_split_scripted_effect.

Events (1)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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