
Titular kingdom
Naples
A titular kingdom of patch 1.20.1.2: no de jure land of its own. Below: how it is formed, its coat of arms and its title ID.
give_title k_naplesThe titular kingdom of Naples (title ID k_naples) is in Crusader Kings III. It has no de jure land and is formed through the decision Empower Sicilian Parliament. Console: give_title k_naples. Patch 1.20.1.2, from game/common/landed_titles/00_landed_titles.txt and game/common/defines/00_defines.txt.
Quick answers (1)
- How do you form Naples in CK3?
- Naples has no de jure land and is formed through the decision Empower Sicilian Parliament.
How to form Naples
The decision that hands it over
Their effects make someone the holder of k_naples — read from common/decisions, the scripted effects they call and the events they fire. Some hand it to another character the decision names.
Empower Sicilian Parliament
Establish advisory assembly of the Estates
- Prestige level at least 3
- Learning at least 10
- Does NOT have the Autonomous Vassals Law
variesGold
variesTreasury
3,000Prestige
Create it from the title view
Naples has no de jure land, so the title window answers “Naples does not have any De Jure Counties.” — it comes through the decisions above.
Usurping a kingdom costs 500 gold and gives 400 prestige; destroying one costs 800 prestige and 50 legitimacy. See also the domain, vassal and duchy limits. Patch 1.20.1.2: common/defines/00_defines.txt (NTitle), common/decisions.


Naples coat of arms
The coat as the game defines it, ready for the coat-of-arms designer's Paste. The text is the definition from common/coat_of_arms with its @values worked out — not tried in the game yet. Coats a title changes to in play (a conquest, a new dynasty) are not shown. All coats of arms
Show the code
k_naples={
pattern="pattern_solid.dds"
color1="blue"
color2="yellow"
colored_emblem={
texture="ce_fleur.dds"
color1="yellow"
color2="yellow"
instance={
position={ 0.10 0.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.30 0.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.50 0.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.70 0.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.90 0.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.00 0.20 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.20 0.20 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.40 0.20 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.60 0.20 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.80 0.20 }
scale={ 0.23 0.26 }
}
instance={
position={ 1.00 0.20 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.10 0.40 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.30 0.40 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.50 0.40 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.70 0.40 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.90 0.40 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.00 0.60 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.20 0.60 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.40 0.60 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.60 0.60 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.80 0.60 }
scale={ 0.23 0.26 }
}
instance={
position={ 1.00 0.60 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.10 0.80 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.30 0.80 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.50 0.80 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.70 0.80 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.90 0.80 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.00 1.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.20 1.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.40 1.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.60 1.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 0.80 1.00 }
scale={ 0.23 0.26 }
}
instance={
position={ 1.00 1.00 }
scale={ 0.23 0.26 }
}
}
colored_emblem={
texture="ce_label_03.dds"
color1="red"
color2="red"
instance={
position={ 0.50 0.5 }
scale={ 1.0 1.0 }
}
}
colored_emblem={
texture="ce_block_02.dds"
color1="white"
color2="white"
instance={
position={ 0.75 0.5 }
scale={ 0.5 1.0 }
}
}
colored_emblem={
texture="ce_block_02.dds"
color1="yellow"
color2="yellow"
instance={
position={ 0.690 0.450 }
scale={ 0.05 0.6 }
}
instance={
position={ 0.690 0.450 }
scale={ 0.3 0.05 }
}
instance={
position={ 0.815 0.450 }
scale={ 0.05 0.15 }
}
instance={
position={ 0.565 0.450 }
scale={ 0.05 0.15 }
}
instance={
position={ 0.690 0.725 }
scale={ 0.15 0.05 }
}
instance={
position={ 0.690 0.175 }
scale={ 0.15 0.05 }
}
instance={
position={ 0.590 0.290 }
scale={ 0.04 0.12 }
}
instance={
position={ 0.790 0.290 }
scale={ 0.04 0.12 }
}
instance={
position={ 0.590 0.290 }
scale={ 0.12 0.04 }
}
instance={
position={ 0.790 0.290 }
scale={ 0.12 0.04 }
}
instance={
position={ 0.590 0.610 }
scale={ 0.04 0.12 }
}
instance={
position={ 0.790 0.610 }
scale={ 0.04 0.12 }
}
instance={
position={ 0.590 0.610 }
scale={ 0.12 0.04 }
}
instance={
position={ 0.790 0.610 }
scale={ 0.12 0.04 }
}
}
}Source: game/common/landed_titles/00_landed_titles.txt and the English localisation, Crusader Kings III 1.20.1.2. Commands as listed on the official wiki's console page. See also title IDs, character IDs, dynasty IDs and nicknames.
