Scripted effect
setup_unique_pilgrim_badge_vars_effect
setup_unique_pilgrim_badge_vars_effect = { HOLY_SITE = … }game/common/scripted_effects/00_artifact_badge_scripted_effects.txt, line 4 (14 lines). Parameters: $HOLY_SITE$.
setup_unique_pilgrim_badge_vars_effect is a scripted effect in Crusader Kings III, written at line 4 of its file. A call passes 1 parameter: HOLY_SITE. The game's script calls it in 3 places, among them create_artifact_badge_jerusalem_effect (scripted effect), create_artifact_badge_rome_effect (scripted effect) and create_artifact_badge_santiago_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_artifact_badge_scripted_effects.txt.
The comment above it in the file
UNIQUE BADGES ##
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
setup_unique_pilgrim_badge_vars_effect = {
scope:newly_created_artifact ?= {
set_variable = is_$HOLY_SITE$_pilgrim_badge
set_variable = is_unique_pilgrim_badge
set_variable = {
name = is_pilgrim_badge
value = flag:yes
}
set_variable = {
name = pilgrim_badge_location
value = scope:badge_location
}
}
}As written in game/common/scripted_effects/00_artifact_badge_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls setup_unique_pilgrim_badge_vars_effect.
Source: game/common/scripted_effects/00_artifact_badge_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.