Scripted effect
set_worst_disease_effect
set_worst_disease_effect = yesgame/common/scripted_effects/20_health_effects.txt, line 2498 (93 lines). No parameters.
set_worst_disease_effect is a scripted effect in Crusader Kings III, written at line 2498 of its file. It takes no parameters: set_worst_disease_effect = yes. The game's script calls it in 6 places, among them …: My Ailing … (event health.3102), …: Time For Treatment (event health.3101) and A Sick Leave (event bp2_yearly.7000). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (93 lines of game script)
set_worst_disease_effect = {
if = {
limit = { has_trait = bubonic_plague }
save_scope_value_as = {
name = disease_type
value = flag:bubonic_plague
}
}
else_if = {
limit = { has_trait = cancer }
save_scope_value_as = {
name = disease_type
value = flag:cancer
}
}
else_if = {
limit = { has_trait = smallpox }
save_scope_value_as = {
name = disease_type
value = flag:smallpox
}
}
else_if = {
limit = { has_trait = measles }
save_scope_value_as = {
name = disease_type
value = flag:measles
}
}
else_if = {
limit = { has_trait = dysentery }
save_scope_value_as = {
name = disease_type
value = flag:dysentery
}
}
else_if = {
limit = { has_trait = ergotism }
save_scope_value_as = {
name = disease_type
value = flag:ergotism
}
}
else_if = {
limit = { has_trait = consumption }
save_scope_value_as = {
name = disease_type
value = flag:consumption
}
}
else_if = {
limit = { has_trait = typhus }
save_scope_value_as = {
name = disease_type
value = flag:typhus
}
}
else_if = {
limit = { has_trait = great_pox }
save_scope_value_as = {
name = disease_type
value = flag:great_pox
}
}
else_if = {
limit = { has_trait = pneumonic }
save_scope_value_as = {
name = disease_type
value = flag:pneumonic
}
}
else_if = {
limit = { has_trait = leper }
save_scope_value_as = {
name = disease_type
value = flag:leper
}
}
else_if = {
limit = { has_trait = gout_ridden }
save_scope_value_as = {
name = disease_type
value = flag:gout_ridden
}
}
else_if = {
limit = { has_trait = ill }
save_scope_value_as = {
name = disease_type
value = flag:ill
}
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_worst_disease_effect.
Events (5)
- …: My Ailing …
health.3102 - …: Time For Treatment
health.3101 - A Sick Leave
bp2_yearly.7000 - Danger: Under the Weather
travel_danger_events.6040 - health.3100
Scripted effects (1)
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.