CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

set_pilgrimage_distance_variable_effect

set_pilgrimage_distance_variable_effect = { HOLY_SITE = … PILGRIM = … }

game/common/scripted_effects/00_pilgrimage_effects.txt, line 880 (65 lines). Parameters: $HOLY_SITE$, $PILGRIM$.

set_pilgrimage_distance_variable_effect is a scripted effect in Crusader Kings III, written at line 880 of its file. A call passes 2 parameters: HOLY_SITE and PILGRIM. The game's script calls it in 1 place, among them Pilgrimage (activity). Patch 1.20.1.2, from game/common/scripted_effects/00_pilgrimage_effects.txt.

The comment above it in the file

Set variables tracking the length of the Pilgrimage (See pilgrimage_values.txt)

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (65 lines of game script)
set_pilgrimage_distance_variable_effect = {
	# Requires PILGRIM = character
	# Requires HOLY_SITE = barony_title
	$PILGRIM$.capital_barony = { # Only landed characters can go on regular pilgrimages
		save_temporary_scope_as = start_barony
	}
	# Calculate distance to the target holy site
	# The value set indicates how many Journey Events a character will get
	if = {
		limit = {
			scope:start_barony = {
				squared_distance = {
					target = $HOLY_SITE$
					value > long_pilgrimage_max_length
				}
			}
		}
		scope:activity = {
			set_variable = {
				name = pilgrimage_distance
				value = flag:very_long_pilgrimage_var
			}
		}
	}
	else_if = {
		limit = {
			scope:start_barony = {
				squared_distance = {
					target = $HOLY_SITE$
					value > medium_pilgrimage_max_length
				}
			}
		}
		scope:activity = {
			set_variable = {
				name = pilgrimage_distance
				value = flag:long_pilgrimage_var
			}
		}
	}
	else_if = {
		limit = {
			scope:start_barony = {
				squared_distance = {
					target = $HOLY_SITE$
					value > short_pilgrimage_max_length
				}
			}
		}
		scope:activity = {
			set_variable = {
				name = pilgrimage_distance
				value = flag:medium_pilgrimage_var
			}
		}
	}
	else = {
		scope:activity = {
			set_variable = {
				name = pilgrimage_distance
				value = flag:short_pilgrimage_var
			}
		}
	}
}

As written in game/common/scripted_effects/00_pilgrimage_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_pilgrimage_distance_variable_effect.

Activities (1)

Source: game/common/scripted_effects/00_pilgrimage_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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