Scripted effect
set_local_venomous_creature_effect
set_local_venomous_creature_effect = yesgame/common/scripted_effects/00_murder_effects.txt, line 841 (196 lines). No parameters.
set_local_venomous_creature_effect is a scripted effect in Crusader Kings III, written at line 841 of its file. It takes no parameters: set_local_venomous_creature_effect = yes. The game's script calls it in 6 places, among them Clear Your Head (event feast_events_ewan.0001), Defenseless (event murder_outcome_reworked.4021) and Defenseless (event murder_outcome_reworked.4023). Patch 1.20.1.2, from game/common/scripted_effects/00_murder_effects.txt.
The comment above it in the file
Pick a Local Creepy Crawly
What it does
- 1 of 12 things will happen:
- 0%: Nothing else happens
- 10% (base chance; changed in play): Nothing else happens
- 19% (base chance; changed in play): Nothing else happens
- 10% (base chance; changed in play): Nothing else happens
- 4%: Nothing else happens
- 10% (base chance; changed in play): Nothing else happens
- 5% (base chance; changed in play): Nothing else happens
- 5% (base chance; changed in play): Nothing else happens
- 19% (base chance; changed in play): Nothing else happens
- 10% (base chance; changed in play): Nothing else happens
- 10% (base chance; changed in play): Nothing else happens
- 0% (base chance; changed in play): Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
set_local_venomous_creature_effect = {
random_list = {
10 = {
save_scope_value_as = {
name = venomous_creature
value = flag:rare_spider ##Very rare, as spiders poisonous enough to kill a man would need to come from VERY far
}
}
500 = {
save_scope_value_as = {
name = venomous_creature
value = flag:red_scorpion #India, Nepal
}
modifier = {
factor = 0
trigger_if = {
limit = {
exists = location
}
NOT = {
location = { geographical_region = world_india }
}
}
}
}
1000 = {
save_scope_value_as = {
name = venomous_creature
value = flag:deathstalker #North Africa or Middle East
}
modifier = {
factor = 0
trigger_if = {
limit = {
exists = location
}
location = {
NOR = {
geographical_region = world_africa_north
geographical_region = world_middle_east_jerusalem
geographical_region = world_middle_east_persia
}
}
}
}
}
500 = {
save_scope_value_as = {
name = venomous_creature
value = flag:fat_tail #Arabia, Middle East, Egypt
}
modifier = {
factor = 0
trigger_if = {
limit = {
exists = location
}
location = {
NOR = {
geographical_region = world_middle_east
geographical_region = world_africa_north_east
}
}
}
}
}
200 = {
save_scope_value_as = {
name = venomous_creature
value = flag:viper #Everywhere - fallback
}
}
500 = {
save_scope_value_as = {
name = venomous_creature
value = flag:mamba #Sub-saharan Africa
}
modifier = {
factor = 0
trigger_if = {
limit = {
exists = location
}
NOT = {
location = { geographical_region = world_africa_west }
}
}
}
}
250 = {
save_scope_value_as = {
name = venomous_creature
value = flag:boomslang #Sub-saharan Africa
}
modifier = {
factor = 0
trigger_if = {
limit = {
exists = location
}
NOT = {
location = { geographical_region = world_africa_west }
}
}
}
}
250 = {
save_scope_value_as = {
name = venomous_creature
value = flag:king_cobra #South-east Asia + India
}
modifier = {
factor = 0
trigger_if = {
limit = {
exists = location
}
location = {
NOR = {
geographical_region = world_indiaAs written in game/common/scripted_effects/00_murder_effects.txt.
The first 120 of its 196 lines; the rest is in game/common/scripted_effects/00_murder_effects.txt from line 841.
Where it is used
Every place in common/, events/ and history/ that calls set_local_venomous_creature_effect.
Events (6)
- Clear Your Head
feast_events_ewan.0001 - Defenseless
murder_outcome_reworked.4021 - Defenseless
murder_outcome_reworked.4023 - Dynastic Solidarity
bp1_house_feud.0002 - Uninvited
murder_outcome_reworked.0031 - Uninvited
murder_outcome_reworked.0033
Source: game/common/scripted_effects/00_murder_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.