CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

set_house_relation_level_effect

set_house_relation_level_effect = { HOUSE = … LEVEL = … REASON = … }

game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt, line 3 (17 lines). Parameters: $HOUSE$, $LEVEL$, $REASON$.

set_house_relation_level_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 3 of its file. A call passes 3 parameters: HOUSE, LEVEL and REASON. The game's script calls it in 2 places, among them decrease_house_relation_level_effect (scripted effect) and increase_house_relation_level_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt.

What it does

  • If

    • scope:house != scope:other_house

    Then

    • set_house_relation = { … }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
set_house_relation_level_effect = {
	save_scope_as = house
	$HOUSE$ ?= { save_scope_as = other_house }
	if = {
		limit = {
			exists = scope:house
			exists = scope:other_house
			scope:house != scope:other_house
		}
		set_house_relation = {
			target = scope:other_house
			level = $LEVEL$
			description = house_relation_reason_$REASON$_desc
			save_scope_as = house_relation
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls set_house_relation_level_effect.

Source: game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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