CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

decrease_house_relation_level_effect

decrease_house_relation_level_effect = { HOUSE = … REASON = … }

game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt, line 113 (92 lines). Parameters: $HOUSE$, $REASON$.

decrease_house_relation_level_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 113 of its file. A call passes 2 parameters: HOUSE and REASON. The game's script calls it in 1 place, among them Stopped at the Clan Road (event tgp_japan_yearly_events.1140). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt.

What it does

  • scope:house:
    • If

      • scope:other_house != this

      Then

      • If

        • has_house_relation_with = scope:other_house

        Then

        • One random house relation:
          • Where › Any relation house:
            • scope:other_house = this
          • If

            • has_house_relation_level = amity

            Then

            Else if

            • has_house_relation_level = friendly

            Then

            Else if

            • has_house_relation_level = cordial

            Then

            Else if

            • has_house_relation_level = neutral

            Then

            Else if

            • has_house_relation_level = quarrel

            Then

            Else if

            • has_house_relation_level = rivalry

            Then

        Otherwise

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (92 lines of game script)
decrease_house_relation_level_effect = {
	save_scope_as = house
	$HOUSE$ ?= { save_scope_as = other_house }
	scope:house ?= {
		if = {
			limit = {
				exists = scope:other_house
				scope:other_house != this
			}
			if = {
				limit = { has_house_relation_with = scope:other_house }
				random_house_relation = {
					limit = {
						any_relation_house = { scope:other_house = this }
					}
					save_scope_as = house_relation
					if = {
						limit = { has_house_relation_level = amity }
						scope:house = {
							set_house_relation_level_effect = {
								HOUSE = scope:other_house
								REASON = $REASON$
								LEVEL = friendly
							}
						}
					}
					else_if = {
						limit = { has_house_relation_level = friendly }
						scope:house = {
							set_house_relation_level_effect = {
								HOUSE = scope:other_house
								REASON = $REASON$
								LEVEL = cordial
							}
						}
					}
					else_if = {
						limit = { has_house_relation_level = cordial }
						scope:house = {
							set_house_relation_level_effect = {
								HOUSE = scope:other_house
								REASON = $REASON$
								LEVEL = neutral
							}
						}
					}
					else_if = {
						limit = { has_house_relation_level = neutral }
						scope:house = {
							set_house_relation_level_effect = {
								HOUSE = scope:other_house
								REASON = $REASON$
								LEVEL = quarrel
							}
						}
					}
					else_if = {
						limit = { has_house_relation_level = quarrel }
						scope:house = {
							set_house_relation_level_effect = {
								HOUSE = scope:other_house
								REASON = $REASON$
								LEVEL = rivalry
							}
						}
					}
					else_if = {
						limit = { has_house_relation_level = rivalry }
						scope:house = {
							set_house_relation_level_effect = {
								HOUSE = scope:other_house
								REASON = $REASON$
								LEVEL = feud
							}
						}
					}
				}
			}
			else = {
				set_house_relation_level_effect = {
					HOUSE = scope:other_house
					REASON = $REASON$
					LEVEL = quarrel
				}
				random_house_relation = {
					limit = { any_relation_house = { this = scope:other_house } }
					save_scope_as = house_relation
				}
			}
		}
	}
}

As written in game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls decrease_house_relation_level_effect.

Events (1)

Source: game/common/scripted_effects/10_dlc_tgp_house_relation_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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