Scripted effect · All Under Heaven files
set_debate_target_effect
set_debate_target_effect = yesgame/common/scripted_effects/tgp_debate_scripted_effects.txt, line 2 (98 lines). No parameters.
set_debate_target_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 2 of its file. It takes no parameters: set_debate_target_effect = yes. The game's script calls it in 2 places, among them Debate (activity) and set_opponent_scope_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_debate_scripted_effects.txt.
The comment above it in the file
Find debate target
What it does
If
scope:activity:has_activity_option = { category = special_type option = debate_type_favor }
Then
- Otherwise: Event activity_system.0552
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (98 lines of game script)
set_debate_target_effect = {
save_scope_as = debate_contender
if = {
limit = {
scope:activity = {
has_activity_option = {
category = special_type
option = debate_type_favor
}
}
}
#Save current empowered movement.
situation:dynastic_cycle ?= {
random_participant_group = {
limit = { exists = var:movement_favored }
save_scope_as = current_empowered_movement
}
}
if = { # Grab the movement leader if available
limit = {
scope:current_empowered_movement = {
var:movement_leader = { involved_activity = scope:activity }
}
}
scope:current_empowered_movement = {
var:movement_leader = { save_scope_as = challenged_movement_leader }
}
}
else_if = { # Else grab a proxy
limit = {
scope:activity = {
any_attending_character = {
top_participant_group:dynastic_cycle ?= scope:current_empowered_movement
}
}
}
scope:activity = {
ordered_attending_character = {
order_by = movement_power_character_value
check_range_bounds = no
limit = {
top_participant_group:dynastic_cycle ?= scope:current_empowered_movement
}
save_scope_as = challenged_movement_leader
}
}
}
else_if = { # Else grab a character from _another_ movement
limit = {
scope:activity = {
any_attending_character = {
NOR = {
top_participant_group:dynastic_cycle ?= { participant_group_type = undecided_movement }
top_participant_group:dynastic_cycle ?= scope:host.top_participant_group:dynastic_cycle
}
}
}
}
scope:activity = {
ordered_attending_character = {
order_by = movement_power_character_value
check_range_bounds = no
limit = {
NOR = {
top_participant_group:dynastic_cycle ?= { participant_group_type = undecided_movement }
top_participant_group:dynastic_cycle ?= scope:host.top_participant_group:dynastic_cycle
}
}
save_scope_as = challenged_movement_leader
}
}
}
else = { # Invalidate activity
trigger_event = activity_system.0552
}
}
else_if = {
limit = {
scope:activity = {
has_activity_option = {
category = special_type
option = debate_type_leadership
}
}
}
scope:activity.special_guest:movement_leader ?= { save_scope_as = challenged_movement_leader }
}
scope:activity = {
set_variable = {
name = challenged_movement_leader
value = scope:challenged_movement_leader
}
set_variable = {
name = debate_contender
value = scope:debate_contender
}
}
}As written in game/common/scripted_effects/tgp_debate_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls set_debate_target_effect.
Activities (1)
Scripted effects inside an event file (1)
- set_opponent_scope_effect
Source: game/common/scripted_effects/tgp_debate_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.