Scripted effect
select_poem_theme_random_effect
select_poem_theme_random_effect = yesgame/common/scripted_effects/00_poetry_effects.txt, line 46 (16 lines). No parameters.
select_poem_theme_random_effect is a scripted effect in Crusader Kings III, written at line 46 of its file. It takes no parameters: select_poem_theme_random_effect = yes. The game's script calls it in 4 places, among them Court Jester: A Flatulist and a Gentle… (event jester.400), Evening Reflections (event trait_specific.9001) and Learn Language: The Lure of Poetry (event learn_language_ongoing.1110). Patch 1.20.1.2, from game/common/scripted_effects/00_poetry_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (16 lines of game script)
select_poem_theme_random_effect = {
hidden_effect = {
random_list = {
# Romance
100 = { select_poem_theme_romance_effect = yes }
# Mourning
100 = { select_poem_theme_mourning_effect = yes }
# Legacy
100 = { select_poem_theme_legacy_effect = yes }
# Strife
100 = { select_poem_theme_strife_effect = yes }
# Incompetence
100 = { select_poem_theme_incompetence_effect = yes }
}
}
}As written in game/common/scripted_effects/00_poetry_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls select_poem_theme_random_effect.
Events (4)
- Court Jester: A Flatulist and a Gentle…
jester.400 - Evening Reflections
trait_specific.9001 - Learn Language: The Lure of Poetry
learn_language_ongoing.1110 - Study Rite: The Allure of … Poetry
study_faith_ongoing.1110
Source: game/common/scripted_effects/00_poetry_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.