CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

seduce_outcome_success_discovered_effect

seduce_outcome_success_discovered_effect = yes

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13502 (27 lines). No parameters.

seduce_outcome_success_discovered_effect is a scripted effect in Crusader Kings III, written at line 13502 of its file. It takes no parameters: seduce_outcome_success_discovered_effect = yes. The game's script calls it in 3 places, among them … Wrath (event seduce_outcome.2900), A Snake at Court (event seduce_outcome.3901) and A Snake at Court (event seduce_outcome.3902). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
seduce_outcome_success_discovered_effect = {
	if = {
		limit = {
			any_secret = {
				type = secret_lover
				OR = {
					secret_target = scope:target
					secret_target = scope:owner
				}
			}
		}
		random_secret = { #Revealing the secret will send events for both lovers
			type = secret_lover
			limit = {
				OR = {
					secret_target = scope:target
					secret_target = scope:owner
				}
			}
			expose_secret = scope:target_liege
		}
	}
	else = {
		scope:owner = { seduce_outcome_discovered_expose_secrets_and_adultery_effect = { CHARACTER = scope:target EXPOSER = scope:target_liege } }
		scope:target = { seduce_outcome_discovered_expose_secrets_and_adultery_effect = { CHARACTER = scope:owner EXPOSER = scope:target_liege } }
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls seduce_outcome_success_discovered_effect.

Events (3)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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