Scripted effect
seduce_ongoing_possible_outcomes_tooltip_effect
seduce_ongoing_possible_outcomes_tooltip_effect = { MILESTONE = … }game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13226 (16 lines). Parameters: $MILESTONE$.
seduce_ongoing_possible_outcomes_tooltip_effect is a scripted effect in Crusader Kings III, written at line 13226 of its file. A call passes 1 parameter: MILESTONE. The game's script calls it in 5 places, among them Beneath Those Layers (event seduce_ongoing.7001), More Than Friends (event seduce_ongoing.5201) and Something Expensive (event seduce_ongoing.1101). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
- 1 of 2 things will happen:
- 50% – Everything goes according to plan:
seduce_ongoing_add_scheme_modifier_effect = { MILESTONE = $MILESTONE$ OUTCOME = success }
- 50% – … is not impressed:
seduce_ongoing_add_scheme_modifier_effect = { MILESTONE = $MILESTONE$ OUTCOME = failure }
- 50% – Everything goes according to plan:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (16 lines of game script)
seduce_ongoing_possible_outcomes_tooltip_effect = {
show_as_tooltip = {
random_list = {
1 = {
desc = seduce_ongoing_possible_outcomes_tooltip_effect.success.desc
show_chance = no
seduce_ongoing_add_scheme_modifier_effect = { MILESTONE = $MILESTONE$ OUTCOME = success }
}
1 = {
desc = seduce_ongoing_possible_outcomes_tooltip_effect.failure.desc
show_chance = no
seduce_ongoing_add_scheme_modifier_effect = { MILESTONE = $MILESTONE$ OUTCOME = failure }
}
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls seduce_ongoing_possible_outcomes_tooltip_effect.
Events (5)
- Beneath Those Layers
seduce_ongoing.7001 - More Than Friends
seduce_ongoing.5201 - Something Expensive
seduce_ongoing.1101 - The Dance
seduce_ongoing.1001 - The Meet
seduce_ongoing.1701
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.