CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

seduce_ongoing_possible_outcomes_tooltip_effect

seduce_ongoing_possible_outcomes_tooltip_effect = { MILESTONE = … }

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13226 (16 lines). Parameters: $MILESTONE$.

seduce_ongoing_possible_outcomes_tooltip_effect is a scripted effect in Crusader Kings III, written at line 13226 of its file. A call passes 1 parameter: MILESTONE. The game's script calls it in 5 places, among them Beneath Those Layers (event seduce_ongoing.7001), More Than Friends (event seduce_ongoing.5201) and Something Expensive (event seduce_ongoing.1101). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (16 lines of game script)
seduce_ongoing_possible_outcomes_tooltip_effect = {
	show_as_tooltip = {
		random_list = {
			1 = {
				desc = seduce_ongoing_possible_outcomes_tooltip_effect.success.desc
				show_chance = no
				seduce_ongoing_add_scheme_modifier_effect = { MILESTONE = $MILESTONE$ OUTCOME = success }
			}
			1 = {
				desc = seduce_ongoing_possible_outcomes_tooltip_effect.failure.desc
				show_chance = no
				seduce_ongoing_add_scheme_modifier_effect = { MILESTONE = $MILESTONE$ OUTCOME = failure }
			}
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls seduce_ongoing_possible_outcomes_tooltip_effect.

Events (5)

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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