CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

seduce_ongoing_add_scheme_modifier_effect

seduce_ongoing_add_scheme_modifier_effect = { MILESTONE = … OUTCOME = … }

game/common/scripted_effects/00_scheme_scripted_effects.txt, line 13218 (7 lines). Parameters: $MILESTONE$, $OUTCOME$.

seduce_ongoing_add_scheme_modifier_effect is a scripted effect in Crusader Kings III, written at line 13218 of its file. A call passes 2 parameters: MILESTONE and OUTCOME. The game's script calls it in 89 places, among them … Dedication (event seduce_ongoing.4001), … of Words (event seduce_ongoing.1801) and A Meeting of Minds (event seduce_ongoing.6021). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.

The comment above it in the file

Milestone should be 1 or 2, outcome should be success or failure

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (7 lines of game script)
seduce_ongoing_add_scheme_modifier_effect = {
	scope:scheme = {
		add_scheme_modifier = {
			type = seduce_$OUTCOME$_$MILESTONE$_modifier
		}
	}
}

As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls seduce_ongoing_add_scheme_modifier_effect.

Events (88)

82 more

Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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