CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

seduce_interaction_stress_effect

seduce_interaction_stress_effect = yes

game/common/scripted_effects/00_interaction_effects.txt, line 3328 (36 lines). No parameters.

seduce_interaction_stress_effect is a scripted effect in Crusader Kings III, written at line 3328 of its file. It takes no parameters: seduce_interaction_stress_effect = yes. The game's script calls it in 1 place, among them Seduce (Scheme) (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • If

    • None of these

      • scope:recipient:
        • is_consort_of = scope:puppet_or_actor
    • One of these

      • scope:puppet_or_actor:
        • is_male = yes
        • Their rite: The rite does not have Men with the Adulterer or Fornicator Trait are fully accepted
      • or

        scope:puppet_or_actor:
        • is_female = yes
        • Their rite: The rite does not have Women with the Adulterer or Fornicator Trait are fully accepted

    Then

    • scope:puppet_or_actor: Stress and fulfillment impact: by trait: Chaste +40, Zealous +20, Honest +20, Just +20

    Otherwise

    • scope:puppet_or_actor: Stress and fulfillment impact: by trait: Chaste +40

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (36 lines of game script)
seduce_interaction_stress_effect = {
	if = {
		limit = {
			NOT = {
				scope:recipient = {
					is_consort_of = scope:puppet_or_actor
				}
			}
			OR = {
				scope:puppet_or_actor = {
					is_male = yes
					rite = { NOT = { rite_has_parameter = adultery_male_accepted } }
				}
				scope:puppet_or_actor = {
					is_female = yes
					rite = { NOT = { rite_has_parameter = adultery_female_accepted } }
				}
			}
		}
		scope:puppet_or_actor = {
			stress_and_fulfillment_impact = {
				chaste = medium_stress_impact_gain
				zealous = minor_stress_impact_gain
				honest = minor_stress_impact_gain
				just = minor_stress_impact_gain
			}
		}
	}
	else = {
		scope:puppet_or_actor = {
			stress_and_fulfillment_impact = {
				chaste = medium_stress_impact_gain
			}
		}
	}
}

As written in game/common/scripted_effects/00_interaction_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls seduce_interaction_stress_effect.

Character interactions (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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