CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

secret_exposed_owner_opinion_effects_effect

secret_exposed_owner_opinion_effects_effect = yes

game/common/scripted_effects/00_secret_effects.txt, line 1764 (13 lines). No parameters.

secret_exposed_owner_opinion_effects_effect is a scripted effect in Crusader Kings III, written at line 1764 of its file. It takes no parameters: secret_exposed_owner_opinion_effects_effect = yes. The game's script calls it in 21 places, among them A Forbidden Conviction (event secrets.5001), A Secret Exposed (event secret_bastard.3000) and It is Known (event secret_bastard.2000). Patch 1.20.1.2, from game/common/scripted_effects/00_secret_effects.txt.

What it does

  • If

    a check the game hides

    Then

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
secret_exposed_owner_opinion_effects_effect = {
	if = {
		limit = {
			exists = scope:secret_exposer
			this != scope:secret_exposer
			scope:secret_exposer = { is_alive = yes }
		}
		add_opinion = {
			target = scope:secret_exposer
			modifier = exposed_my_secret_opinion
		}
	}
}

As written in game/common/scripted_effects/00_secret_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls secret_exposed_owner_opinion_effects_effect.

Events (18)

12 more

Secret types (2)

  • Lover
  • Murder

Source: game/common/scripted_effects/00_secret_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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