Scripted effect
second_camp_officer_title_revoked_effect
second_camp_officer_title_revoked_effect = yesgame/common/scripted_effects/00_camp_officer_effects.txt, line 142 (18 lines). No parameters.
second_camp_officer_title_revoked_effect is a scripted effect in Crusader Kings III, written at line 142 of its file. It takes no parameters: second_camp_officer_title_revoked_effect = yes. The game's script calls it in 1 place, among them Second (court position). Patch 1.20.1.2, from game/common/scripted_effects/00_camp_officer_effects.txt.
What it does
basic_revoked_camp_officer_effect = yesscope:employee:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
second_camp_officer_title_revoked_effect = {
basic_revoked_camp_officer_effect = yes
scope:employee = {
if = {
limit = { var:loyalty_dependent_on_position ?= scope:liege }
scope:liege = {
remove_hook = {
target = scope:employee
type = loyalty_hook
}
}
}
if = {
limit = { has_character_modifier = ep3_laamp_flavour_ewan_2071_b_work_self_to_death_modifier }
remove_character_modifier = ep3_laamp_flavour_ewan_2071_b_work_self_to_death_modifier
}
}
}As written in game/common/scripted_effects/00_camp_officer_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls second_camp_officer_title_revoked_effect.
Court positions (1)
Source: game/common/scripted_effects/00_camp_officer_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.