Scripted effect
scapegoat_counterpart_interaction_process_results_effect
scapegoat_counterpart_interaction_process_results_effect = { REALM_OPINION_ACTOR = … REALM_OPINION_RECIPIENT = … }game/common/scripted_effects/00_diarchy_scripted_effects.txt, line 1852 (110 lines). Parameters: $REALM_OPINION_ACTOR$, $REALM_OPINION_RECIPIENT$.
scapegoat_counterpart_interaction_process_results_effect is a scripted effect in Crusader Kings III, written at line 1852 of its file. A call passes 2 parameters: REALM_OPINION_ACTOR and REALM_OPINION_RECIPIENT. The game's script calls it in 3 places, among them Scapegoat Co-Ruler (interaction), diarchy.8041 (event) and diarchy.8042 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_diarchy_scripted_effects.txt.
What it does
If
scope:diplomacy_small = yes
Then
scope:actor:- Influence changes
$REALM_OPINION_ACTOR$ = { value = scope:multiplied_diff divide = 40 min = 3 }
scope:recipient:$REALM_OPINION_RECIPIENT$ = { value = scope:multiplied_diff divide = 30 min = 5 }
Else if
scope:diplomacy_large = yes
Then
scope:actor:- Influence changes
$REALM_OPINION_ACTOR$ = { value = scope:multiplied_diff divide = 40 min = 5 }
scope:recipient:$REALM_OPINION_RECIPIENT$ = { value = scope:multiplied_diff divide = 30 min = 10 }
Else if
scope:intrigue_small = yes
Then
scope:actor:- Influence changes
$REALM_OPINION_ACTOR$ = { value = scope:multiplied_diff divide = 40 min = 3 }
scope:recipient:$REALM_OPINION_RECIPIENT$ = { value = scope:multiplied_diff divide = 30 min = 5 }
Else if
scope:intrigue_large = yes
Then
scope:actor:- Influence changes
$REALM_OPINION_ACTOR$ = { value = scope:multiplied_diff divide = 40 min = 5 }
scope:recipient:$REALM_OPINION_RECIPIENT$ = { value = scope:multiplied_diff divide = 30 min = 10 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (110 lines of game script)
scapegoat_counterpart_interaction_process_results_effect = {
if = {
limit = { scope:diplomacy_small = yes }
scope:actor = {
save_scope_value_as = {
name = multiplied_diff
value = {
value = diplomacy
subtract = scope:recipient.diplomacy
multiply = 20
max = 400
}
}
change_influence = scope:multiplied_diff
$REALM_OPINION_ACTOR$ = {
value = scope:multiplied_diff
divide = 40
min = 3
}
}
scope:recipient = {
$REALM_OPINION_RECIPIENT$ = {
value = scope:multiplied_diff
divide = 30
min = 5
}
}
}
else_if = {
limit = { scope:diplomacy_large = yes }
scope:actor = {
save_scope_value_as = {
name = multiplied_diff
value = {
value = diplomacy
subtract = scope:recipient.diplomacy
multiply = 40
max = 800
}
}
change_influence = scope:multiplied_diff
$REALM_OPINION_ACTOR$ = {
value = scope:multiplied_diff
divide = 40
min = 5
}
}
scope:recipient = {
$REALM_OPINION_RECIPIENT$ = {
value = scope:multiplied_diff
divide = 30
min = 10
}
}
}
else_if = {
limit = { scope:intrigue_small = yes }
scope:actor = {
save_scope_value_as = {
name = multiplied_diff
value = {
value = intrigue
subtract = scope:recipient.intrigue
multiply = 20
max = 400
}
}
change_influence = scope:multiplied_diff
$REALM_OPINION_ACTOR$ = {
value = scope:multiplied_diff
divide = 40
min = 3
}
}
scope:recipient = {
$REALM_OPINION_RECIPIENT$ = {
value = scope:multiplied_diff
divide = 30
min = 5
}
}
}
else_if = {
limit = { scope:intrigue_large = yes }
scope:actor = {
save_scope_value_as = {
name = multiplied_diff
value = {
value = intrigue
subtract = scope:recipient.intrigue
multiply = 40
max = 800
}
}
change_influence = scope:multiplied_diff
$REALM_OPINION_ACTOR$ = {
value = scope:multiplied_diff
divide = 40
min = 5
}
}
scope:recipient = {
$REALM_OPINION_RECIPIENT$ = {
value = scope:multiplied_diff
divide = 30
min = 10
}
}
}
}As written in game/common/scripted_effects/00_diarchy_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls scapegoat_counterpart_interaction_process_results_effect.
Character interactions (1)
Events (2)
Source: game/common/scripted_effects/00_diarchy_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.