CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Royal Court files

save_adventurer_location_effect

save_adventurer_location_effect = yes

game/common/scripted_effects/00_ep1_inspiration_effects.txt, line 930 (11 lines). No parameters.

save_adventurer_location_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 930 of its file. It takes no parameters: save_adventurer_location_effect = yes. The game's script calls it in 15 places, among them create_artifact_armor_effect (scripted effect), create_artifact_bow_effect (scripted effect) and create_artifact_brooch_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
save_adventurer_location_effect = {
	if = {
		limit = {
			exists = scope:adventurer
			NOT = { exists = scope:location }
		}
		scope:adventurer.location = {
			save_temporary_scope_as = location
		}
	}
}

As written in game/common/scripted_effects/00_ep1_inspiration_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls save_adventurer_location_effect.

Source: game/common/scripted_effects/00_ep1_inspiration_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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