Scripted effect · The Royal Court files
save_adventurer_location_effect
save_adventurer_location_effect = yesgame/common/scripted_effects/00_ep1_inspiration_effects.txt, line 930 (11 lines). No parameters.
save_adventurer_location_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 930 of its file. It takes no parameters: save_adventurer_location_effect = yes. The game's script calls it in 15 places, among them create_artifact_armor_effect (scripted effect), create_artifact_bow_effect (scripted effect) and create_artifact_brooch_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_inspiration_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
save_adventurer_location_effect = {
if = {
limit = {
exists = scope:adventurer
NOT = { exists = scope:location }
}
scope:adventurer.location = {
save_temporary_scope_as = location
}
}
}As written in game/common/scripted_effects/00_ep1_inspiration_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls save_adventurer_location_effect.
Scripted effects (15)
Source: game/common/scripted_effects/00_ep1_inspiration_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.