Scripted effect · The Royal Court files
create_artifact_crown_effect
create_artifact_crown_effect = { OWNER = … SMITH = … }game/common/scripted_effects/00_ep1_artifact_creation_effects.txt, line 11186 (95 lines). Parameters: $OWNER$, $SMITH$.
create_artifact_crown_effect is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 11186 of its file. A call passes 2 parameters: OWNER and SMITH. The game's script calls it in 10 places, among them …: Center of the World (event travel_events_cities.1030), …: the Jeweler (event ep3_laamp_decision_event.1065) and A Laden Caravan (event travel_events_oltner_2.1030). Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (95 lines of game script)
create_artifact_crown_effect = {
# Get the character the artifact is being made for.
$OWNER$ = { save_scope_as = owner }
$SMITH$ = { save_scope_as = goldsmith }
save_adventurer_location_effect = yes
hidden_effect_new_object = {
# Get artifact quality, wealth, materials, and decorations
get_artifact_quality_effect = yes
get_artifact_wealth_effect = yes
# Create the artifact
if = {
limit = { exists = scope:adventurer }
create_artifact = {
name = artifact_crown_name
description = placeholder # Will be updated in the post-creation effects
template = crown_wearable_template
visuals = crown
type = helmet
modifier = artifact_placeholder_modifier
wealth = scope:wealth
quality = scope:quality
save_scope_as = newly_created_artifact
history = {
location = ROOT.capital_province
actor = scope:adventurer
recipient = scope:owner
type = given
}
}
}
else = {
create_artifact = {
name = artifact_crown_name
creator = scope:goldsmith
description = placeholder # Will be updated in the post-creation effects
template = crown_wearable_template
visuals = crown
type = helmet
modifier = artifact_placeholder_modifier
wealth = scope:wealth
quality = scope:quality
save_scope_as = newly_created_artifact
}
}
scope:newly_created_artifact = {
# Get gem type if necessary and update description
get_artifact_feature_references_effect = yes
set_artifact_description = artifact_crown_description
# Crowns with high rarity get more modifiers
if = {
limit = {
rarity = illustrious
}
add_2_scaled_artifact_modifier_rulership_effect = yes
add_scaled_artifact_modifier_majesty_effect = yes
add_scaled_artifact_modifier_minor_prestige_effect = yes
}
else_if = {
limit = {
rarity = famed
}
add_2_scaled_artifact_modifier_rulership_effect = yes
add_scaled_artifact_modifier_majesty_effect = yes
add_scaled_artifact_modifier_minor_prestige_effect = yes
}
else_if = {
limit= {
rarity = masterwork
}
add_scaled_artifact_modifier_minor_prestige_effect = yes
add_scaled_artifact_modifier_rulership_effect = yes
}
else_if = {
limit= {
rarity = common
}
add_scaled_artifact_modifier_minor_prestige_effect = yes
add_scaled_artifact_modifier_rulership_effect = yes
}
set_variable = {
name = quality
value = scope:quality
}
set_variable = {
name = wealth
value = scope:wealth
}
}
}
}As written in game/common/scripted_effects/00_ep1_artifact_creation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls create_artifact_crown_effect.
Character interactions (1)
- Bestow Artifact
Events (8)
- …: Center of the World
travel_events_cities.1030 - …: the Jeweler
ep3_laamp_decision_event.1065 - A Laden Caravan
travel_events_oltner_2.1030 - Eparch: For Services Rendered
ep3_eparch_event.0020 - Inspiration Realized
fund_inspiration.1001 - Inspiration Realized
fund_inspiration.1071
2 more
- … Artifact
debug.317 - DEBUG TEST TITLE
debug_story_test_event.0001
Scripted effects inside an event file (1)
- create_cultural_artifact_effect
Source: game/common/scripted_effects/00_ep1_artifact_creation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.