Scripted effect · The Fate of Iberia files
purchase_truce_interaction_work_out_purchase_cost_effect
purchase_truce_interaction_work_out_purchase_cost_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1059 (75 lines). No parameters.
purchase_truce_interaction_work_out_purchase_cost_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1059 of its file. It takes no parameters: purchase_truce_interaction_work_out_purchase_cost_effect = yes. The game's script calls it in 1 place, among them Purchase Truce (interaction). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
scope:puppet_or_actor:- If the Personal Tenets unlock tenet peace of god personal truce:
- Otherwise:
- If never:
pay_short_term_gold = { … }
- Else, if never:
pay_short_term_gold = { … }
- Otherwise:
pay_short_term_gold = { … }
- If never:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (75 lines of game script)
purchase_truce_interaction_work_out_purchase_cost_effect = {
scope:puppet_or_actor = {
if = {
limit = {
has_personal_tenet_flag = tenet_peace_of_god_personal_truce
}
# Small cost.
if = {
limit = { always = scope:pt_sum_small }
add_piety = {
value = pt_sum_small_value
multiply = -1
}
scope:recipient = {
add_piety = scope:puppet_or_actor.pt_sum_small_value
}
}
# Large cost.
else_if = {
limit = { always = scope:pt_sum_large }
add_piety = {
value = pt_sum_large_value
multiply = -1
}
scope:recipient = {
add_piety = scope:puppet_or_actor.pt_sum_large_value
}
}
# Medium cost; we do this last as a fallback.
else = {
add_piety = {
value = pt_sum_medium_value
multiply = -1
}
scope:recipient = {
add_piety = scope:puppet_or_actor.pt_sum_medium_value
}
}
}
else = {
# Small cost.
if = {
limit = { always = scope:pt_sum_small }
pay_short_term_gold = {
target = scope:recipient
gold = {
value = 0
add = pt_sum_small_value
}
}
}
# Large cost.
else_if = {
limit = { always = scope:pt_sum_large }
pay_short_term_gold = {
target = scope:recipient
gold = {
value = 0
add = pt_sum_large_value
}
}
}
# Medium cost; we do this last as a fallback.
else = {
pay_short_term_gold = {
target = scope:recipient
gold = {
value = 0
add = pt_sum_medium_value
}
}
}
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls purchase_truce_interaction_work_out_purchase_cost_effect.
Character interactions (1)
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.