Scripted effect · The Fate of Iberia files
purchase_truce_interaction_activate_catalyst_effect
purchase_truce_interaction_activate_catalyst_effect = yesgame/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 1135 (52 lines). No parameters.
purchase_truce_interaction_activate_catalyst_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 1135 of its file. It takes no parameters: purchase_truce_interaction_activate_catalyst_effect = yes. The game's script calls it in 1 place, among them Purchase Truce (interaction). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
What it does
If
- Any character struggle:
involvement = involvedactivate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_bought_important_truce CHAR = scope:recipient }
Then
- Every character struggle:
- Where:
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_bought_important_truce CHAR = scope:recipient }
involvement = involvedactivate_struggle_catalyst = { catalyst = catalyst_bought_important_truce character = scope:puppet_or_actor }
- Where:
- Any character struggle:
If
- Any character struggle:
involvement = involvedactivate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_sign_truce_outside_war CHAR = scope:recipient }
Then
- Every character struggle:
- Where:
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = { CATALYST = catalyst_sign_truce_outside_war CHAR = scope:recipient }
involvement = involvedactivate_struggle_catalyst = { catalyst = catalyst_sign_truce_outside_war character = scope:puppet_or_actor }
- Where:
- Any character struggle:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (52 lines of game script)
purchase_truce_interaction_activate_catalyst_effect = {
if = {
limit = {
any_character_struggle = {
involvement = involved
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
CATALYST = catalyst_bought_important_truce
CHAR = scope:recipient
}
}
}
every_character_struggle = {
involvement = involved
limit = {
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
CATALYST = catalyst_bought_important_truce
CHAR = scope:recipient
}
}
activate_struggle_catalyst = {
catalyst = catalyst_bought_important_truce
character = scope:puppet_or_actor
}
}
}
# Generic truce catalayst
if = {
limit = {
any_character_struggle = {
involvement = involved
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
CATALYST = catalyst_sign_truce_outside_war
CHAR = scope:recipient
}
}
}
every_character_struggle = {
involvement = involved
limit = {
activate_struggle_catalyst_secondary_character_involvement_involved_trigger = {
CATALYST = catalyst_sign_truce_outside_war
CHAR = scope:recipient
}
}
activate_struggle_catalyst = {
catalyst = catalyst_sign_truce_outside_war
character = scope:puppet_or_actor
}
}
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls purchase_truce_interaction_activate_catalyst_effect.
Character interactions (1)
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.