Scripted effect
promote_gothic_innovations_decision_scripted_effect
promote_gothic_innovations_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2146 (80 lines). No parameters.
promote_gothic_innovations_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 2146 of its file. It takes no parameters: promote_gothic_innovations_decision_scripted_effect = yes. The game's script calls it in 3 places, among them Inspire Opus Francigenum (decision), Opus Francigenum (event middle_europe_decisions.0012) and The Gothic Period (event middle_europe_decisions.0013). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- If has the Autonomous Vassals Law: Adopts the Limited Crown Authority Law
- Else, if has the Limited Crown Authority Law: Adopts the High Crown Authority Law
- Else, if has the High Crown Authority Law: Adopts the Absolute Crown Authority Law
- Their culture:
If
NOT = { has_innovation = innovation_french_peerage }
Then
add_innovation = innovation_french_peerage
If
- this: Completely Controls Valois
Then
- Isle de France › Their province:
add_province_modifier = { modifier = flourishing_culture_modifier years = 150 }
If
- this: Completely Controls Orleans
Then
- Orléans › Their province:
add_province_modifier = { modifier = flourishing_culture_modifier years = 150 }
If
- this: Completely Controls Provence
Then
- Nice › Their province:
add_province_modifier = { modifier = flourishing_culture_modifier years = 150 }
If
- this: Completely Controls Toulouse
Then
- Toulouse › Their province:
add_province_modifier = { modifier = flourishing_culture_modifier years = 150 }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (80 lines of game script)
promote_gothic_innovations_decision_scripted_effect = {
if = {
limit = {
has_realm_law = crown_authority_0
}
add_realm_law_skip_effects= crown_authority_1
}
else_if = {
limit = {
has_realm_law = crown_authority_1
}
add_realm_law_skip_effects = crown_authority_2
}
else_if = {
limit = {
has_realm_law = crown_authority_2
}
add_realm_law_skip_effects = crown_authority_3
}
culture = {
if = {
limit = {
NOT = { has_innovation = innovation_french_peerage }
}
add_innovation = innovation_french_peerage
}
}
if = {
limit = {
this = { completely_controls = title:d_valois }
}
title:c_ile_de_france = {
title_province = {
add_province_modifier = {
modifier = flourishing_culture_modifier
years = 150
}
}
}
}
if = {
limit = {
this = { completely_controls = title:d_orleans }
}
title:c_orleans = {
title_province = {
add_province_modifier = {
modifier = flourishing_culture_modifier
years = 150
}
}
}
}
if = {
limit = {
this = { completely_controls = title:d_provence }
}
title:c_nice = {
title_province = {
add_province_modifier = {
modifier = flourishing_culture_modifier
years = 150
}
}
}
}
if = {
limit = {
this = { completely_controls = title:d_toulouse }
}
title:c_toulouse = {
title_province = {
add_province_modifier = {
modifier = flourishing_culture_modifier
years = 150
}
}
}
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls promote_gothic_innovations_decision_scripted_effect.
Decisions (1)
Events (2)
- Opus Francigenum
middle_europe_decisions.0012 - The Gothic Period
middle_europe_decisions.0013
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.