CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

promote_gothic_innovations_decision_scripted_effect

promote_gothic_innovations_decision_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 2146 (80 lines). No parameters.

promote_gothic_innovations_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 2146 of its file. It takes no parameters: promote_gothic_innovations_decision_scripted_effect = yes. The game's script calls it in 3 places, among them Inspire Opus Francigenum (decision), Opus Francigenum (event middle_europe_decisions.0012) and The Gothic Period (event middle_europe_decisions.0013). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (80 lines of game script)
promote_gothic_innovations_decision_scripted_effect = {
	if = {
		limit = {
			has_realm_law = crown_authority_0
		}
		add_realm_law_skip_effects= crown_authority_1
	}
	else_if = {
		limit = {
			has_realm_law = crown_authority_1
		}
		add_realm_law_skip_effects = crown_authority_2
	}
	else_if = {
		limit = {
			has_realm_law = crown_authority_2
		}
		add_realm_law_skip_effects = crown_authority_3
	}
	culture = {
		if = {
			limit = {
				NOT = { has_innovation = innovation_french_peerage }
			}
			add_innovation = innovation_french_peerage
		}
	}
	if = {
		limit = {
			this = { completely_controls = title:d_valois }
		}
		title:c_ile_de_france = {
			title_province = {
				add_province_modifier = {
					modifier = flourishing_culture_modifier
					years = 150
				}
			}
		}
	}
	if = {
		limit = {
			this = { completely_controls = title:d_orleans }
		}
		title:c_orleans = {
			title_province = {
				add_province_modifier = {
					modifier = flourishing_culture_modifier
					years = 150
				}
			}
		}
	}
	if = {
		limit = {
			this = { completely_controls = title:d_provence }
		}
		title:c_nice = {
			title_province = {
				add_province_modifier = {
					modifier = flourishing_culture_modifier
					years = 150
				}
			}
		}
	}
	if = {
		limit = {
			this = { completely_controls = title:d_toulouse }
		}
		title:c_toulouse = {
			title_province = {
				add_province_modifier = {
					modifier = flourishing_culture_modifier
					years = 150
				}
			}
		}
	}
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls promote_gothic_innovations_decision_scripted_effect.

Events (2)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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