Scripted effect
promote_culture_beth_nahrain_scripted_effect
promote_culture_beth_nahrain_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4359 (34 lines). No parameters.
promote_culture_beth_nahrain_scripted_effect is a scripted effect in Crusader Kings III, written at line 4359 of its file. It takes no parameters: promote_culture_beth_nahrain_scripted_effect = yes. The game's script calls it in 2 places, among them Home of the Rivers (decision) and The Empire of Beth Nahrain (event middle_east_decisions.1020). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Every county within Beth Nahrain without Syriac Culture:
- Where:
None of these
- Their culture: The Culture has the Syriac Cultural Pillar
- Their province: Is in the custom beth nahrain region
- The county gains the modifier “Ebb and Flow” for 50 years
- Where:
- If their faith is Nestorianism:
- Nestorianism: Fervor increases by +100
- Else, if (a hidden condition): If you are already of Nestorian Faith, gain the option of Holy Monarch
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
promote_culture_beth_nahrain_scripted_effect = {
every_sub_realm_county = {
custom = promote_culture_beth_nahrain_modifier_custom_desc
limit = {
NOT = {
culture = { has_cultural_pillar = heritage_syriac }
}
title_province = { geographical_region = custom_beth_nahrain }
}
add_county_modifier = {
modifier = promote_culture_beth_nahrain_modifier
years = 50
}
}
if = {
limit = {
faith = faith:nestorian
}
faith:nestorian = {
change_fervor = {
value = massive_fervor_gain
desc = middle_east_major_decisions.1020_fervor
}
}
}
else_if = {
limit = {
NOT = {
exists = scope:suppress_tooltips
}
}
custom_tooltip = middle_east_major_decisions.1020.lack_nestorian
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls promote_culture_beth_nahrain_scripted_effect.
Decisions (1)
Events (1)
- The Empire of Beth Nahrain
middle_east_decisions.1020
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.